【3ds Max】Exercise - Making a Wardrobe

Table of contents

step

1. Making the top of the wardrobe

2. Making wardrobe door panels

3. Make the bottom of the wardrobe

4. Making cabinet legs

5. Making cabinet bottom panels


step

1. Making the top of the wardrobe

1. First create a plane, then drag the picture material into the plane

2. Keep the plane size consistent with the image size ratio

3. Right-click the mouse and select Object Properties.

Check the "Freeze" option and uncheck "Show frozen objects in gray"

 

 At this point, the plane will no longer be selected.

4. Next we start making the top of the wardrobe

 First create the following spline

 

 Select the following vertices

 rounded corners

Create a rectangle

Increase the length of the rectangle

 Use the Bevel Section command on a rectangle

 Choose classic

 Click the "Pick Section" button and then click the spline

 Rotate 90° clockwise around the x-axis

You can see that the top of the wardrobe is now complete.

 

2. Making wardrobe door panels

1. First draw a spline

 Align points with 2.5D snapping

 Smooth the following points

 

 Move a little distance up along the y-axis

2. Draw a rectangular spline

 After converting to an editable spline, select the following line segments

 Click the "Split" button to split the spline into two segments of equal length.

 Move point up

3. Carry out chamfering section on this circle of spline

 Choose classic

Click the "Pick Section" button and select the spline as follows

 

 Uncheck Start and End in Cap settings

 4. After converting to editable polygon, select all faces

 Add normal command to modifier list

seal

 Adjust zoom

Select top edge

 

align to top

Move left and right

5. Make a copy

6. Use the Heap Symmetry command, then select the mirror axis as the Y axis and check Flip

 

 Alignment

After converting to editable poly, move the bottom point

 

 Attach two elements into a whole

Make a copy

 

7. Create a new cuboid as the edge of the wardrobe

 

3. Make the bottom of the wardrobe

 1. Create the following spline

2. Draw another rectangular spline

3. Select Chamfer Section in the modifier list

Choose classic

 Click "Pick Section" and then click on the spline you created initially

 Rotate 90° along the x-axis

Adjust the size and position

 

4. Making cabinet legs

1. First create two cuboids

 2. Add the following spline

 Convert the following two points into smooth points

3. Select the Turn command in the modifier list

 Select the "Axis" level

 Move the x-axis to the left

Check "Flip Normals"

 move to the middle


5. Making cabinet bottom panels

 1. Create a plane

 alt+ make it translucent

Adjust Plane Length

 Increase the number of width segments

Adjust the position of the point

 Select all edges above

Press the shift key and drag to a certain length along the y-axis

 Similarly, drag the bottom edge to a length

 

 Select the following edge

Click "Connect"

 Click "Extrude"

Connect bottom and top

 Check "Use NURMS Subdivision"

 Select the Symmetry command in the list of modifiers

Select the mirror layer, then move the symmetrical shape to the left and convert it to an editable polygon.

 

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Origin blog.csdn.net/ChaoChao66666/article/details/132458577