Table of contents
1. Making the top of the wardrobe
2. Making wardrobe door panels
3. Make the bottom of the wardrobe
5. Making cabinet bottom panels
step
1. Making the top of the wardrobe
1. First create a plane, then drag the picture material into the plane
2. Keep the plane size consistent with the image size ratio
3. Right-click the mouse and select Object Properties.
Check the "Freeze" option and uncheck "Show frozen objects in gray"
At this point, the plane will no longer be selected.
4. Next we start making the top of the wardrobe
First create the following spline
Select the following vertices
rounded corners
Create a rectangle
Increase the length of the rectangle
Use the Bevel Section command on a rectangle
Choose classic
Click the "Pick Section" button and then click the spline
Rotate 90° clockwise around the x-axis
You can see that the top of the wardrobe is now complete.
2. Making wardrobe door panels
1. First draw a spline
Align points with 2.5D snapping
Smooth the following points
Move a little distance up along the y-axis
2. Draw a rectangular spline
After converting to an editable spline, select the following line segments
Click the "Split" button to split the spline into two segments of equal length.
Move point up
3. Carry out chamfering section on this circle of spline
Choose classic
Click the "Pick Section" button and select the spline as follows
Uncheck Start and End in Cap settings
4. After converting to editable polygon, select all faces
Add normal command to modifier list
seal
Adjust zoom
Select top edge
align to top
Move left and right
5. Make a copy
6. Use the Heap Symmetry command, then select the mirror axis as the Y axis and check Flip
Alignment
After converting to editable poly, move the bottom point
Attach two elements into a whole
Make a copy
7. Create a new cuboid as the edge of the wardrobe
3. Make the bottom of the wardrobe
1. Create the following spline
2. Draw another rectangular spline
3. Select Chamfer Section in the modifier list
Choose classic
Click "Pick Section" and then click on the spline you created initially
Rotate 90° along the x-axis
Adjust the size and position
4. Making cabinet legs
1. First create two cuboids
2. Add the following spline
Convert the following two points into smooth points
3. Select the Turn command in the modifier list
Select the "Axis" level
Move the x-axis to the left
Check "Flip Normals"
move to the middle
5. Making cabinet bottom panels
1. Create a plane
alt+ make it translucent
Adjust Plane Length
Increase the number of width segments
Adjust the position of the point
Select all edges above
Press the shift key and drag to a certain length along the y-axis
Similarly, drag the bottom edge to a length
Select the following edge
Click "Connect"
Click "Extrude"
Connect bottom and top
Check "Use NURMS Subdivision"
Select the Symmetry command in the list of modifiers
Select the mirror layer, then move the symmetrical shape to the left and convert it to an editable polygon.