Chapter 2 Operation and Selection of 3ds Max Objects

Series of articles 3DSMAX learning

Chapter 1 3ds Max basic interface and operation​​​​​​

Chapter 2 Operation and Selection of 3ds Max Objects


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Table of contents

Series of articles 3DSMAX learning

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1. 3ds Max object manipulation

1. Object creation panel

2. Create object process and modify it

2. Scene file management

1. Save the file

2. Import file

3. Select function

1. Mouse frame selection

 2. Select by name

3. Selection set

Summarize



1. 3ds Max object manipulation

1. Object creation panel

        Creating objects is created with the plus sign in the command panel on the right, which is divided into geometry, graphics, lights, cameras, auxiliary objects, space warps and system objects.

create window

2. Create object process and modify it

        The operation of creating a teapot is to select the teapot in the command window, modify the parameters in the parameters, and then click the left button in the view and stretch to create. Or directly open the keyboard input below and manually enter the world position and radius.

        If it is created in different views, the angle of the object is different, and it is created based on the current view.

Create teapots in top, front and left views respectively

       

        When creating, you can first set the creation parameters and colors before creating. The color can be set on the right of the name, and the random color distribution can also be canceled.

created color

 

        In the modification of the command window, operations such as parameter viewing and modification, name and color modification can be performed.

keyboard creation
Revise

 

        To create objects such as cuboids, you need to press the left button, release the mouse after pulling out the bottom surface, and then pull up or down to pull out the shape of the object. Different objects are created in slightly different ways, and readers can experiment on their own.

        There is an automatic grid in the command window. After clicking, the new object created will be adsorbed on the grid of the original object, as shown in the figure.

auto grid

         The material editor (M) can modify the material of the object, click to assign the material to the selected object or drag the material directly to the specified object to assign the material.

material editor

2. Scene file management

1. Save the file

        It can be saved through file-save. As you can see, 3ds Max can be saved as the .max file of the previous version and the character .chr file. Remember to save when working on the project, otherwise it will be finished.

        File reset can clear all this file, use with caution.

save function

2. Import file

         There are many 3ds Max files that can be imported, OBJ\FBX\3DS is the mainstream 3d modeling file, and Dwg is a cad file.

Importing files

         File-Import-Merge, you can merge imported .max files and merge multiple .max files. Sometimes only one object may be visible because the size disparity is too great and the other may not be visible. Press z to display large objects. Pay attention to select the size when importing, or select a small one to enlarge it.

size disparity too large

         The zoom of the main toolbar can be zoomed in, and the shortcut key R.

        If the external file imports the link, the attribute cannot be modified, nor can it be deleted. It can be edited in Reference-Manage Link-File-Separate. It may be to keep the original attribute after being over-modified and cannot be restored.

3. Select function

1. Mouse frame selection

        Since we want to make a model, selection is an essential function, and only the selected one can be modified.

        As shown in the picture, the bright one is the selection tool (Q). To select an object, you can directly click on the object, or drag and drop multiple selections according to the selected area (press Q to modify the dragged selection box).

select area

         In the drop-down box, you can filter the selected objects. For example, click on the geometry, and only the geometry can be selected when the view is framed.

Screening and selection

 2. Select by name

         Click Select by Name (H) to select objects by name. The selection panel is relatively comprehensive, and can also be excluded based on attributes, etc., which reminds us that when creating graphics, it is best to give corresponding, understandable, and distinguishable names.

Select by scene

         In the edit-select mode, you can also choose according to color, level and name. Similar to the same color, after clicking the selection method - color, click one of the objects, so that objects of the same color can be selected together.

options

 

3. Selection set

        When we need to select several objects multiple times, we can create a selection set, so that each time we select, we can call up the selection set to complete.

         After selecting the object, name the selection set part in the main toolbar 123, then press Enter, and then the drop-down box can be selected.


Summarize

        This chapter mainly introduces how to create and modify objects in 3ds Max, how to save and import files, and how to select objects.

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Origin blog.csdn.net/weixin_51374560/article/details/127627122