Create a Futuristic Bolt Gun Model Using 3DS Max

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step 1

Create a box and convert it to Editable Poly (Right Click > Convert To: > Convert to Editable Poly), then add a series of edge loops using Join, as shown in the image below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 2

Select the faces shown below and extrude them.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 3

Extrude the top front polygon like this again.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 4

Shrink the group of polygons in the back as well as the next polygon, then delete the top polygon. After that, move the vertex on the front of the weapon, where the aiming system is, to make it look like it does in the picture. Finally, add two more sides as shown and move one of the old sides to the top so it's closer to the middle edge.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 5

Now select and extrude the bottom polygon until the result looks like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 6

Where the weapon clip is, we need to make an embed and extrude the face inwards. After that, add two new edge rings in the middle as shown in the image below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 7

Move the bottom polygon until you get nice curves like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 8

Now add some new edge loops at the positions shown below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 9

Select the polygon highlighted below and use Extrude - Local Normal. Extrude faces with negative values ​​until it looks like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 10

Now add loops at the locations shown in the image below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

step 11

Add two more edge loops at the positions shown after extruding the polygon inwards.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 12

Add some horizontal edge rings as shown to avoid mesh issues after adding Turbosmooth.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 13

Add more loops where shown to avoid problems after we smooth the mesh.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 14

Select the highlighted polygon and bevel it inward using a negative Height and Outline Amount. After that, stretch them inwards using a lower negative height value.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 15

Select the polygon marked below and extrude it twice. For the first extrusion, use a very low height to get nice edges when you smooth out the shape. Then squeeze it until you get a result similar to what is shown in the picture.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 16

As shown, add two more loops at the bottom of the element to even out the number of polygons.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 17

Now select the polygons at both ends and use the "Bridge" tool from the "Edit Polygon" menu to join them together (as shown). If there is a warping problem, you can fix it using the Warp option.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 18

Move the line segment you just created to this position, then use the Scale Tool to scale down the vertices on either side.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 19

Add more loops where shown and add a TurboSmooth modifier - Iteration  2 .

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 20

The final result of the weapon body should look like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 21

Create a new Box object with  7  length segments and add a "Bend" modifier with the following settings: Angle  35  and choose the correct axis for you from the "Bend Axis" option, in my case this was the  Y  axis .

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 22

Convert it to Editable Poly and extrude the bottom four polygons outward, then add  5  new edge loops vertically as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 23

Delete the top polygon and squint the selected polygon until you get a similar result.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 24

Bevel the middle loop, then bevel the bottom four selected polygons.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 25

Add a couple of new edge rings as shown below to get a nice shape when smoothing out the elements.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 26

Adds the TurboSmooth modifier - Iteration  2 , and places the element where it should be.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 27

Create a new box with  3  length segments and convert it to Editable Poly, then delete the back polygon as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 28

Switch to the Front View and adjust the vertices until you get this shape.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 29

 Take the two middle loops and bevel them with Segment set to  6 and a higher number of segments. The result should look like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 30

Repeat the same process, but this time on the side edge with a lower amount of chamfer.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 31

Add smoothing and place the trigger in its place.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 32

Create a new cylinder object with  2  height segments and convert it to editable poly. Then select the central edge loop and choose > Constrain - Edge from the Edit Geometry menu. After that, rotate the loop to create an angle and move it closer to the end, as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 33

Deletes selected faces.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 34

After removing the front polygons, select the front and back border edges and set them back to None from the Constraints option on the Edit Geometry rollout. Using the Shift+drag and scale tool, reduce the radius of the holes at both ends, then select the "bridge" to connect them together.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 35

Add two new loops on the front and back as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 36

Select the polygons between the rings and extrude them inwards until it looks like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 37

Adds chamfers to all but the two inner loops. Use a lower Bevel Amount and set the Side Count to  2 . Then bevel the inner two rings, but use a higher Bevel Amount, and set the Edge Segment to  2 again .

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 38

Add Turbo Smooth - Iteration  2  and place elements as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 39

Create a new cylinder like the previous one and give it this shape using the same technique.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 40

Use the front Shift+Zoom/Move to get something like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 41

Create two new edge loops inside the front of the element, and do the same on the outer surface as shown. Then select the polygons between the new loops and extrude them inwards.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 42

As we did before, loop the beveled edge by a small amount, and set the Join Edge Segments to two. Then add a turbo smooth with  2  iterations.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 43

Create a new cylinder for the glass and rotate it to the same angle as our shape. Place them inside the inner loop of our extruded polygon.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 44

Create a new cylinder with the following settings - Height Segment: 1 , Cap Segment: 2 , Side  32 . Then convert it to editable poly and delete the back poly. Move the middle polygons forward and insert them as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 45

Select the polygon between the first two rings (created by Inset), and extrude inwards. Again, chamfer the edges with a small amount and a few edge segments. Then add a smooth modifier.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 46

Place the elements as shown. Next, use Edit > Clone to create a few copies and scale them down using the Scale tool. and place them as shown below.

47

Now we need to go back to the main body and fix some issues with the mesh. Select the marked edge rings and move them closer to the corners to get a better shape when we smooth it out.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 48

Add two more loops as shown below and we have now fixed the problem with the mesh.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 49

Create a new cylinder with 32 sides and no height or cap segment. Convert it to editable poly and delete the back poly. Then select the previous polygon and embed and extrude it as shown below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 50

Now bevel the front polygon, and bevel the edges as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 51

Add the Smooth modifier again and place the object there.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 52

Create a new box with  6  length segments and convert it to an editable poly.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 53

Next add  3  edge loops and adjust vertices to get something like that.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 54

Delete the top and bottom polygons, select the three loops and scale them outward.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 55

Next using the Border option, select the bottom edges and Shift + Scale them outward to get this result.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 56

Hold Shift and use the Move tool to stretch the bottom border down. With the border still selected, click the Cap option in the Edit Poly rollout to fill the hole. Then go to vertex mode and select the vertices on both sides of the bottom. Use Connect to connect each pair of vertices with a new edge.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 57

Use the Ring and Connect command to add some additional edge loops at the locations shown below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 58

Next add a   TurboSmooth modifier with 2 iterations and place the handles where shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 59

Create three new tubes and convert them to editable polys. Afterwards, use the Attach option in the Edit Geometry menu of the Edit Polygon rollout to merge them into a single object. Delete the back polygons on each polygon, then using the Border option, Shift+drag the inner edge back as shown below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 60

Bevels the inner and outer rings of each of the three elements. Use a lower amount, and set Edge Segments to 2.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 61

Now let's go back to the main body and add other edge loops as shown. This will make it easier for us to punch holes for the barrel.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 62

Deletes the displayed faces.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 63

Move the vertices to obtain the shape shown for each hole. They need to be big enough so we can put the barrel in there.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 64

Now let's get back to the barrel. We need to first cap the back using the "Cap" option.  After that, chamfer the edge with a medium amount and about  4 edge segments, so the result looks like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 65

Add a turbo smooth with  2  iterations and place the buckets as shown below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 66

Create a new cylinder with  18  sides and convert it to Editable Poly, then add two edge loops as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 67

Select two sets of two polygons, leaving a distance of four polygons between selections.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 68

Add bevels and delete polygons. After that add more loops as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 69

Stretch the polygon between the loops we just created. Add two bevels to the front polygon until it looks like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 70

Add  3  more bevels to the tip of the bullet. Once inwards and twice outwards, so its tip looks like this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 71

Tilt the tip three times again, so the result looks similar to this.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 72

On the back polygon, we first extrude, then inset and extrude it.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 73

We need to extrude the polygon created using the previous extrusion again, using the same values ​​we used for the first two extrusions at the beginning of the bullet modeling. After that, insert the back face polygon, bevel it inwards, then bevel outwards again with the same value. Finally plug it in again to get the result shown below.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 74

Bevel the polygon two more times, insert it once, and extrude in again until you get this shape.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 75

On the front, add new rings as shown to have nice, smooth edges when we smooth out the bullets.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 76

Add more loops as shown to support the geometry and get a nice shape after adding turbo smoothing.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 77

We now add more edge loops to the back polygons. And interpolate the intermediate polygons again to avoid mesh errors after smoothing.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 78

Create a new cylinder with  80  sides, convert it to Editable Poly and delete the front and rear polygons. After that, select all polygons and use - Bevel -  By Polygons to get this result.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 79

Use the Connect option and select - Segments: 2 , Pinch: 90 .

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

Step 80

Add a Turbosmooth - Iterations: 2 on both objects , and place the objects we just created in the bullets as shown.

3D Studio Max Modeling Tutorial Futuristic Bolt Gun

This concludes the tutorial!

Original link: Create a futuristic bolt gun model with 3DS Max (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/131783174