[3Ds Max] Simple use of the turning command (take making a vase as an example)

Introduction

In 3ds Max, Lathe is a modeling command used to create geometric shapes that rotate about an axis. With the lathe command, you can rotate a closed planar or curved geometry to create a solid object. This method is often used to create hollow or solid shapes such as cylinders, cups, bowls, vases, etc.

Here are the basic steps to use the lathe command in 3ds Max:

  1. Create a basic shape: First, you need to create a closed planar or curved shape that will serve as the basis for turning. This can be a polygon, or a curve created with the line segment tool.

  2. Select Shape to Lathe: Select the closed shape in the scene that you want to lathe. In edit mode, you can use the Selection Tool to select this shape.

  3. Activate the lathe command: In the main menu of 3ds Max, select "Modify" > "Lathe", or you can use the shortcut key "Ctrl + L" to activate the lathe command.

  4. Set Turning Parameters: In the Turning dialog you can set the following parameters:

    • Rotation Angle (Angle): This is the angle to rotate around the axis.
    • Segments: You can set the number of segments of the turned geometry to control how smooth it is.
    • Axis Center: You can choose the location of the pivot point, usually the center of the object or something else.
  5. Preview turning effect: preview the turning effect in the dialog box, and adjust the parameters as needed until the effect you want is achieved.

  6. Apply Lathe: After clicking the "OK" button, 3ds Max will apply the lathe effect to the selected closed shape, thus creating a three-dimensional object that rotates around an axis.

  7. Edit Lathe: After lathing, you can still adjust lathing parameters by selecting the lathing object and reopening the lathing dialog.

Overall, turning is a basic modeling operation used to create the geometry of a body of revolution.

 

Example (creating a vase model)

1. First create a plane for the vase texture. Note that the length and width of the plane should be consistent with the image size.

2. In order to prevent the mouse from catching this plane, we can freeze the plane

Select "Object Properties"

 Uncheck "Show frozen objects in gray", check "Freeze"

3. Use lines to draw the outline of the vase, here I draw a red line to represent it because the white line cannot be seen clearly

 4. Convert sketched lines to editable splines

5. Select the points to be smoothed

4. Select the "Smooth" option, so that the lines formed by the points we selected can be automatically smoothed (if the accuracy requirements are relatively high, you can select "Bezier corner point", so that each point can be individually smoothed) deal with)

 5. After smoothing, we need to make small adjustments to the position of the point separately

 6. For the situation like the picture below, we can click "Refinement" to add points

 Right-click and select "Refinement"

or click "Optimize"

 

 Come and add points where you need to add points

 Points can be converted into Bezier corner points for adjustment

 7. On the premise of selecting the line, click "Turning" in the modifier list

 8. Select "Axis"

 Translate the axis along the x-axis to the center of the vase

 9. Next, look at the functions of the common parameters of the turning command

 The first is the degree. If we adjust it to 180°, the effect is as follows

Segmentation, if here we set it to 3 and 30 respectively, let's see the effect

 

 Flip normals:

 10. Currently the vase has no thickness, let’s go back to the spline level

 give it an outline

 Then enter the turning level, cancel the "flip normal"

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Origin blog.csdn.net/ChaoChao66666/article/details/132354091