3Ds Max Getting Started Tutorial: Realistic Bacteria

Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped

final image

In this tutorial, you will learn how to create an exotic bacterial world. The main focus will be on making materials that make all the difference.

step 1

Follow the red, green and orange box parameters.

Step-2

In "Render Scene" (F10), go to "Assign Renderer" and set the production to "Psycho Ray Renderer".

Step-3

In this scene, I'm only using primitives like spheres (60 segments) and capsules (sides=20, heightsegments=20). I place them randomly in the following manner.

Step-4

Omnidirectional light with default parameters on the back of the object.

Step-5

Set up the target camera as follows, and set the "target" on a specific sphere as shown in the image, since it will be the main focus of the scene.

Step-6

Set the camera parameters as follows.

Step-7

In Render Scene (F10), set the Output Size as follows and click Render to get the final image.

final image

 Original Link: 3Ds max Getting Started Tutorial: Realistic Bacteria (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/131703416