Below is the model built with max
After exporting it as fbx, it becomes this ghost, all the smoothing is gone
I specifically went to the teacher to help me out for an afternoon, and finally found a quick solution
Just convert the quadrilateral structure into a triangular structure.
can turn around
There is also a quicker method, which is to export the model to stl first, and then export the stl to fbx
Because the stl model will be automatically converted to a triangular structure
The following is the guided model, which is beautiful again