Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped
1. Create the spider web
step 1
Open 3ds Max .
Open 3ds Max
step 2
Go to Create > Standard Primitives > Plane and create a plane in the front view.
create plane
step 3
Keep its length and width segs at 80 .
part
step 4
Open the Modifiers list and apply a Cloth
Cloth Modifier
step 5
With the plane selected, click the Object Properties button. In the Object Properties window, select Plane and turn on the Cloth radio button. It turns the plane into cloth.
Click the OK button.
object properties
step 6
Open the Cloth Modifier Reel. Select Groups .
group
step 7
With the leftmost column of planar vertices selected, click the Make Group button.
create group
step 8
In the Create Group window, rename the group name to Group001 .
create group
step 9
With group 001 selected , click the "Keep " button.
keep
Step 10
Select the rightmost column of plane vertices, and click the "Group" button.
create group
step 11
In the Create Group window, rename the group name to Group002 .
create group
Step 12
With group 002 selected , click the "Keep " button.
keep
Step 13
Go to Space Warps > Forces > Wind and place on the scene.
application wind
Step 14
With the cloth selected, click the cloth force button.
Step 15
It will open the Forces window. In the list of forces in the scene with wind001 selected , click the forward arrow button.
Forces in Scene
Step 16
Now, wind001 appears in the "Forces in Simulation " list. Click on the OK button.
Forces in Simulation
2. Apply the spider web texture
step 1
I have a black and white image file of a spider web that I will use as a texture for the cloth.
spider web texture
step 2
Press M to open the material editor .
material editor
step 3
With the empty slot selected, click on the Diffuse channel. It will open the Material/Map browser window. Select Bitmap and click OK.
Material/Map Browser Window
step 4
Select the spiderweb.jpg image. This will be used as the texture for the cloth.
Select the spiderweb.jpg image
step 5
Apply this texture to the cloth. You can see the patterned cloth of the spider web. But it's not transparent. To make it transparent, I will remove the black.
apply texture
step 6
Drag and drop the same texture from the Diffuse channel to the Opacity channel. Select the Instance option and click the OK button.
opacity channel
step 7
Now you can see that the black part is gone and it becomes transparent.
transparent texture
2. Spider web simulation
step 1
With the cloth selected, click the Simulate button. The simulation starts and you can see the spider web simulation in the viewport.
"Simulate" button
step 2
Press F10 to open the Render Setup window. Rendering is simulated in image sequences up to 200 frames and in TGA format (32 bit).
Render Setup window
step 3
Turn on After Effects . I have a live sequence that I compose as an import. I had to composite a spider web simulation in this scene.
Open After Effects
step 4
Import a rendered sequence of spider web images and place them on a real-time plate. With the spiderweb layer selected, go to Effect > Generate > Fill Effect and apply it to the layer.
Select the color as white. Now hit the play button and you'll see a realistic simulation of a spider web on live action footage.
Effect > Generate > Fill
in conclusion
You can make huge effects with the Cloth modifier in 3ds Max . I'll be back with more great tutorials on different aspects of cloth modifiers.
Original Link: Create Realistic Spider Web Models in 3ds Max and After Effects (mvrlink.com)