Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped
1. Setting up the image in Photoshop
step 1
Open Photoshop .
Open Photoshop
step 2
I've imported an image of the hut into Photoshop to demonstrate the effect. You can use another image if you prefer.
image import
step 3
Since the upper part of the hut will be smashed, isolate the upper part in a separate layer.
Isolation part
step 4
With the help of the Lasso Tool , select and cut the indicated upper cabin.
Lasso Tool
step 5
Create a new layer and rename it "External Part ". Paste the cut part of the upper in this layer.
Guo
step 6
Following the same method, create another new layer and rename it inner part . In this layer, make an inner broken part. You need to do some drawing work in this step.
internal parts
step 7
Now, turn on all layers. It looks the same as before, but the top half and BG are now separate. Save the file in PSD format.
internal parts
2. Create splash debris using Particle Flow in 3ds Max
step 1
Open 3ds Max .
Open 3ds Max
step 2
To create the splattered pieces, go to Create > Shapes > Lines and create multiple random shapes.
> Line Creation > Shapes
step 3
Once done, select all the blocks and apply the Stretch modifier to them.
Extrusion Modifier
step 4
Select all the blocks, then go to the "Group " menu and group them all, "Group > Group ".
group menu
step 5
Create flying debris using a Particle Flow system. Create the PF source system by navigating to Create > Particle Flow Source > Particles , then open the Particle View window by pressing 6 on your keyboard .
Use the Shape Instance operator to override a shape . Click None , and then select Group from the list .
particle view
step 6
Go to the Shape Instance operator and turn on the Group Members option. Decrease the Scale Percentage value. You will now see scaled blocks down, scattered randomly.
shape instance
step 7
Go to speed operator. Reduce the Speed amount and increase the Variation and Deviation values, as shown in the image below.
speed operator
step 8
Go to the Birth operator and set the value of "Emission Start " to -100, the value of " Emission Stop" to 100, and the "Amount " to 100 .
delivery operator
step 9
Go to the Rotation Operator and set the Rotation Rate to 360 and the Variation to 20 .
Open Render Setup and render an animation sequence from 0 to 100 frames.
spin operator
3. Creating the Torn Cloth in 3ds Max
step 1
Open 3ds Max . Creates a plane in a perspective viewport. Keep its length backseat and width backseat at 100 .
Open 3ds Max
step 2
With the selected plane, apply a Cloth modifier to it.
Cloth Modifier
step 3
In the Cloth modifier, click the Object Properties tab.
object properties
step 4
In the Object Properties window, select the plane and turn on the Cloth radio button. It turns the plane into cloth. Click OK .
Object Properties window
step 5
Open the Cloth modifier to expand. Select Groups .
Select Group
step 6
With the indicated upper-left and lower-left vertices of the selected plane, click the Generate Group button.
"Create Group" button
step 7
In the Create Group window, rename the group name to Keep Vertices .
Create Group window
step 8
Click Keep along with the selected Keep Vertices group .
Hold Vertex group
step 9
Go to Force > Wind and apply wind force from left to right in the scene.
wind>force
Step 10
In the Cloth modifier, click on the Cloth Forces tab.
black
step 11
In the Forces window, select Wind and click the left to right buttons to bring wind forces into the simulation. Click OK .
force window
Step 12
Click on the simulation . The simulation starts and you can see the cloth simulation in the viewport.
"Simulate" button
Step 13
Since the cloth is torn, I use a black and white texture as the opacity map. You can make your own opacity maps in Photoshop . The black parts will be transparent and the white parts opaque.
black and white map
Step 14
Press M to open the material editor . With an empty slot selected, click on the Opacity channel. It will open the Material/Map Browser .
Click Bitmap and choose Black and White Image. Click OK .
material editor
Step 15
The material to apply the cloth to.
Applied Materials
Step 16
Renders a torn cloth simulation up to 100 frames.
Rendering a torn cloth simulation
4. Create broken sequelae
step 1
Turn on after-time effects .
after opening effect
step 2
Import the hut .PSD file into After Effects as a composition . It comes with three different layers: external , internal and BG.
exterior, interior and context
step 3
Create a new Solid Layer and apply the Turbulence Noise effect on it: Effect > Noise and Particles > Turbulence Noise . Set the Contrast and Brightness values as shown in the image below.
Turbulent noise
step 4
With the solid layer selected, go to Layer > Precomposition . Rename Make Precomposed Layer As Gradient , and choose the second option. Click OK .
Layer > Layer Pre-Compose
step 5
Turn off the gradient layer.
slope layer
step 6
With the " Outer" layer selected , go to Effect > Analog > Shatter and apply the effect to the layer.
Select View While Rendering . If you move the time slider, you'll see that the outside of the cabin is broken. But you'll need to tweak it to get the desired effect.
Effects > Simulation > Shattered
step 7
Open the Force 1 and Force 2 drop-down menus and set the values for the properties as shown in the image below.
force 1 force 2
step 8
Open the Gradient drop-down menu and select Gradient as the Gradient Layer . Animate the shattering threshold from 0 to 100 values starting at the frame where you want the shattering effect to start.
broken threshold
step 9
Import torn cloth and grain scraps and place layers on the timeline to composite.
Import torn cloth and particle debris
Step 10
Create solid layers. Apply S_Clouds, Genarts Sapphire Plugins , Effects to layers. Set the Shift Speed X value to 600 . This will create the wind effect.
S_Clouds
step 11
Create adjustment layers. Apply the S_Film effect and the Hue and Saturation effect to the layer. Open the Shading options and set the Shading Hue value to 40 . This will give a pale stormy day effect.
S_Film effect
Step 12
Hit the play button and you'll see a stormy scene with chunks of flying huts, various sawdust and torn cloth.
play animation
in conclusion
You now know how to use Photoshop, 3ds Max, and After Effects to take a still image of the cabin and show it being destroyed by the storm. You can play with the attribute values of various effects to achieve the desired look.
Original Link: Graphic Tutorial: Creating a Storm-Destroyed Cabin Using Photoshop, 3ds Max, and After Effects (mvrlink.com)