How 3ds Max performs synthetic reflection gloss channel rendering

How 3ds Max performs synthetic reflection gloss channel rendering

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1. Prepare the scene

step 1

Open  3ds Max . smart_phone.max open is provided with the tutorial.

Open 3ds Max

Open 3ds Max

step 2

  • Press  M  to open the material editor . Select an empty material slot.
  • Click on the Diffuse channel. It will open the Material/Map browser window.
  • Select Bitmap and click OK.

material editor

material editor

step 3

Select the screen.jpg image. This will be used as the phone screen.

texture

texture

step 4

I used several omni lights in the scene.

lamp

lamp

step 5

Press  Shift-Q  or  F9  to render the frame. This looks fine, but now there is no reflective sheen on the screen.

render scene

render scene

2. Create a reflective sheen

step 1

Create a plane with a length and width of 200  and  80 respectively   .

create plane

create plane

step 2

Place this plane in front of the phone as shown in the image below.

put the plane in front

put the plane in front

step 3

  • Press  M  to open the material editor
  • Select an empty material slot
  • Set the diffuse color to gray
  • Increase the self-illumination level to  100%
  • Apply this material to a flat surface

material editor

material editor

step 4

With the screen material slot selected, click the reflection channel.

reflection

reflection

step 5

It will open the Material/Map Browser window. Select Ray Tracing and click OK .

Material Map Browser

Material/Map Browser

step 6

With the plane selected, right click and select Object Properties .

object properties

object properties

step 7

It will open the Object Properties window. Turn off the Visible camera option. Click OK .

visible to camera

visible to camera

step 8

Press  Shift-Q  or  F9  to render the frame.

This time you get a strong reflective sheen on your phone screen. The reflective plane is there, but you can't see it in the rendered frame because you have turned off the "Visible" to camera option.

render scene

render scene

3. Specular Gloss pass rendering for compositing

step 1

If you want to control the visibility or intensity of the specular sheen, you'll need to render it as a separate channel so you can later use it in compositing software.

for a separate pass

for a separate pass

step 2

Press  F10  to open the Render Setup window. Click the Render Elements tab.

render settings

render settings

step 3

Click the Add button. Choose from Diffuse , Lighting and Reflections . Click OK .

render element

render element

step 4

Click the Render button.

present

present

step 5

You will get three different passes called Diffuse , Lighting and Reflections . Save each of them as  a TGA  file format.

save pass

save pass

4. Compositing in After Effects

step 1

Turn on After Effects .

after opening effect

after opening effect

step 2

Import all 3 channels one by one and arrange them sequentially on the timeline.

import pass

import pass

step 3

Place the reflection layer on top of the diffuse layer. It looks very dark.

Sort wise layers

Sort wise layers

step 4

Change the Blending Mode of the reflection layer to Add . Now you see the reflective sheen on the screen. Since this Reflective Gloss Pass is a separate layer, you can easily control it without affecting any other layers.

Add blend mode

Add blend mode

in conclusion

The reflective gloss channel adds beauty to the final output. There is a fairly easy setup. If you use it as a separate channel, it can be easily controlled in post-production software.

Original text link: How 3ds Max performs synthetic reflection glossy channel rendering (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/132032581