How to Create a Giant Robot in 3ds Max for Live Action: Part 2

How to Create a Giant Robot in 3ds Max for Live Action: Part 2

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1. Create the principal

step 1

Open  3ds Max . With the robot head selected, click the mouse a second time and choose Hide Unselected . The rest of the robot, except the head, will be hidden.

Open 3ds Max

Open 3ds Max

step 2

In the face selection mode, select the outer surface, as shown in the figure below.

face selection mode

face selection mode

step 3

With the faces selected, go to the Polygon:Material ID  option and  set the ID value to  1 .

Polygon Material ID

Polygon: Material ID

step 4

Go to Edit > Invert Selection . Alternatively, you can press  Ctrl-I  .

edit selection inversion

Edit > Select Invert

step 5

With the inverted face selected, set the Set ID value to  2 .

set logo

set logo

2. Expand

step 1

Press  M  to open the material editor . Click Standard and choose the Multi/Sub-Object option from the menu .

material editor

material editor

step 2

Click on the Set Number and set  the Material Amount to 2 . Click OK .

material quantity

Number of Materials

step 3

Click on the "None " option  for  ID 1 and select the " Standard " menu from it.

standard

standard

step 4

Click on the Diffuse channel and choose Bitmap . I have a metal texture that will be used as a bitmap.

diffuse channel

diffuse channel

step 5

Click on  the "None " option  for ID 2 and select Glass from the Autodesk Entities menu .

Autodesk Solid Glass

Autodesk Solid Glass

step 6

Apply  a UVW Map modifier using a spherical map .

UVW map

UVW map

step 7

Apply a TurboSmooth modifier with an Iteration value of  2  .

turbo smooth

turbo smooth

step 8

Render the frame and it will look like this.

render frame

render frame

step 9

With the robot's hand joint mesh selected, right-click the mouse and select Hide Unselected . The rest of the robot gets hidden except the hand joint mesh.

hide unchecked

hide unchecked

Step 10

Apply the Unwrap  UVW  modifier to the hand joint mesh.

Unpacking UVW

Unpacking UVW

step 11

Turn off the Map Seams option. It will turn off the default map seams.

map seams

map seams

Step 12

Turn on the Point-to-Point Seam option and make a thin seam, as shown in the image below.

point to point seams

point to point seams

Step 13

Click the Open UV Editor button. You will see the Mesh UVW window expanded in Edit .

Open the UV editor

Open the UV editor

Step 14

In the same way, turn on the UV of the hand mesh.

Edit UVW window

Edit UVW window

Step 15

In the same way, turn on the UV of the foot mesh.

Edit UVW window

Edit UVW window

3. Apply Textures

step 1

Open  Photoshop . Import a saved unwrapped UVW image.

Open Photoshop

Open Photoshop

step 2

With the help of various metal textures, I made a UVW texture as shown in the image below.

UVW texture

UVW texture

step 3

 After saving this texture file in  Photoshop  , go to 3ds Max  and press  M  to open the Material Editor . With the empty slot selected, click on the Diffuse channel. Apply and save in Photoshop.

material editor

Material Editor

Step 4

Apply the texture to the hand joint mesh. Render the frame and you'll see something like this.

render frame

render frame

step 5

In the same way, various textures were created and applied to various parts of the robot. The rendered frame will look like this.

render frame

render frame

in conclusion

Textures are an important part of CG. Only realistic textures can make 3D objects as original as live-action scenes, which is a very important part of VFX, especially when you want to seamlessly merge 3d objects into live-action scenes.

In the next installment of this tutorial series, I'll show how to rig, skin, and animate the robot.

Original link: How to create a giant robot that can be used in real-life scenes in 3ds max: Part 2 (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/131913547