How to Create a Giant Robot in 3ds Max for Live Action: Part 3

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1. Create the leg rig

step 1

Open  3ds Max . Open the file you saved in the last part of this tutorial.

Open 3ds Max

Open 3ds Max

step 2

Go to Create > Systems and click on the bone .

create system

Create > System

step 3

For the leg in the side viewport, as shown in the image below.

draw bones

draw bones

step 4

With the parietal bone selected, go to Animation > IK Solver > HI Solver .

Animation IK Solver HI Solver

Animation > IK Solver > HI Solver

step 5

Click on the last bone to create the IK chain, as shown in the image below.

IK链

IK链

step 6

With the entire rig and IK chain selected, drag them inside the left leg.

IK链

IK链

2. Create attachment constraints for the feet

step 1

With the first nut and the bolt selected, go to Animation > Constraints > Attachment Constraint and click on the robot's left foot.

Animation Constraints Attachment Constraints

Animation > Constraints > Attachment Constraints

step 2

Click Set Position and try to set the position of the nuts and bolts by dragging the mouse over the left foot. Once you have the correct position, turn off the Align to Surface option.

snap to surface

snap to surface

step 3

A dialog will appear to confirm the animation. Just click Yes .

animation confirmation

animation confirmation

step 4

With the second nut and bolt selected, go to Animation > Constraints > Attachment Constraint and click on the robot's left foot.

Animation Constraints Attachment Constraints

Animation > Constraints > Attachment Constraints

step 5

Click Set Position and try to set the position of the nuts and bolts by dragging the mouse over the left foot. Once you have the correct position, turn off the Align to Surface option.

set location

Set Position

step 6

A dialog will appear to confirm the animation. Just click Yes .

animation confirmation

animation confirmation

step 7

With the third nut and the bolt selected, go to Animation > Constraints > Attachment Constraint and click on the robot's left foot.

Animation Constraints Attachment Constraints

Animation > Constraints > Attachment Constraints

step 8

Click Set Position and try to set the position of the nuts and bolts by dragging the mouse over the left foot. Once you have the correct position, turn off the Align to Surface option.

Align to Surface option

Align to Surface option

step 9

A dialog will appear to confirm the animation. Just click Yes .

animation confirmation

animation confirmation

3. Create an attachment constraint for the hand

step 1

With the first nut and bolt selected, go to Animation > Constraints > Attachment Constraint and click on the left side of the robot.

Animation Constraints Attachment Constraints

Animation > Constraints > Attachment Constraints

step 2

Click on Set Position and try to set the position of the nuts and bolts by dragging the mouse on the left hand. Once you have the correct position, turn off the Align to Surface option.

snap to surface

snap to surface

step 3

A dialog will appear to confirm the animation. Just click Yes .

animation confirmation

animation confirmation

step 4

Following the same way, also create connection constraints for the rest of the nuts and bolts.

Create connection constraints for the rest of the nuts and bolts

Create connection constraints for the rest of the nuts and bolts

step 4

Later on, create the rig for the right leg and create the attachment right hand and the nuts and bolts constraints.

Create a rig for the right leg

Create a rig for the right leg

4. Apply Skin Modifier

step 1

With the left leg selected, go to the Modifiers list and choose the Skin modifier .

 

list of modifiers

list of modifiers

step 2

Inside  the Skin Modifiers tab, click the Add button. It opens the Select Bone window. Select all three bones, and click Select.

Select the skeleton window

Select the skeleton window

step 3

Now you can see three bones in the list.

three bones in the list

three bones in the list

step 4

Repeat the same process for the right leg.

repeat the same process

repeat the same process

5. Create a connection constraint for the ankle

step 1

With the ankle mesh selected, go to Animation > Constraints > Attachment Constraints and then click on the robot's hand.

Animation Constraints Attachment Constraints

Animation > Constraints > Attachment Constraints

step 2

Click on Set Position and try to set the position of the nuts and bolts by dragging the mouse on the left hand. Once you have the correct position, turn off the Align to Surface option.

snap to surface

snap to surface

step 3

Follow the same process for the ankle mesh on the right side also.

follow the same process

follow the same process

5. Create the dummy

step 1

Go to Create > Assistants > Dummy and create two dummies for the feet, as shown in the image below.

Create helper dummy

Create > Assistant > Virtual

step 2

Using two IK chains selected, link them with their respective dummies as shown in the image below.

link dummies

link dummies

step 3

Create three more dummies for the head and shoulders, as shown in the image below.

Create three more dummies

Create three more dummies

step 4

Select the dummy for both shoulders and link them to the head dummy as shown in the image below.

link shoulder dummy

link shoulder dummy

step 5

Linked head robot to head dummy.

Attach the robot's head to the head dummy

Attach the robot's head to the head dummy

step 6

Rigging is done now. You can check the rigging by moving the feet and head dummy. Bots can now animate.

rigging complete

rigging complete

in conclusion

Creating rigs and constraints is an important part of animation because it makes the animation process easy. In the next part of this tutorial, I'll show you how to animate the robot.

Original link: How to create a giant robot that can be used in real-life scenes in 3ds max: Part 3 (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/131913282