Ultra-detailed graphic tutorial: Create a low-polygon game sword model in 3DS Max

Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped

In this, the first part of a two-part tutorial, I'll show you how to:

  • Model the hilt
  • sword gauntlet model
  • Blade Modeling

1. How to Make the Sword Hilt

step 1

An orthographic view is used in this tutorial . To change views, click the middle mouse button anywhere on the viewport or the small button in the upper left corner of the screen.

Select an orthographic view

step 2

Generate the cylinder by selecting Create > Standard Primitives > Cylinder .

Generate a cylinder in the scene

step 3

In Cylinder Parameters , enter the following:

  • Radius: 15 meters
  • Height: 90 meters
  • Altitude segment:  3
  • Cap segments:  1
  • Sides:  6

Adjust cylinder parameters

step 4

Make the new object editable poly by right-clicking on the cylinder and selecting Convert to Editable Poly .

Convert a shape to an editable poly

step 5

Duplicate the cylinder by selecting the Move tool , then holding down the Shift key on your keyboard  and dragging  the duplicate in the Y axis away from the existing object.

You can also use right-click Clone > Duplicate Object. Make sure to select Duplicate for the Clone option .

copy cylinder

step 6

Use the Polygon Selection Tool to select all the top polygons of the cloned cylinder (you can do this by holding down the Shift key on your keyboard  ). With all the polygons selected except the bottom one, press  the Delete key on your keyboard to delete them.

Use the face selection tool to remove unwanted faces

step 7

Use the Scale tool to shorten the cloned cylinder.

shrink shape

step 8

Use the Scale tool to increase the width of the cloned cylinder, then place it on top of the first cylinder.

increase the width of the shape

step 9

Select all the upper edges of the cylinder with the Border Select Tool or the Edge Select Tool . Then click  the cap button to fill in the empty space.

cover empty space

Step 10

Use the Cut Tool to create an edge that runs down the center of the cylinder.

create new edge

step 11

Duplicate the top cylinder and move it to the bottom of the handle.

Duplicate the top cylinder

Step 12

Go to  Swift Loop Modeling > . Create a new ring around a repeating cylinder object  using  a Swift loop .

use fast loop

Step 13

Select the new edge, and use the Scale tool to expand the inner circle outward.

Adjust the shape of the cylinder

Step 14

Duplicate the new shape and use the Rotate tool to rotate the object  90 degrees. Then use the Move Tool to place the object directly below the handle.

Rotate shape

Step 15

Make sure all objects are centered by checking the other views (Front, Right, Left, Top and Bottom).

Use the move tool or enter a value (x, y or z) at the bottom to adjust the object.

gather all shapes

Step 16

Select the top cylinder object and duplicate it again. Move the new duplicate cylinder to the bottom of the handle.

Duplicate the top cylinder

Step 17

Use the Vertex Selection Tool to select the middle vertex of the handle. With the middle vertex selected and highlighted in red, use the Scale tool to move the vertices inward, towards the middle of the handle.

Adjust the shape with the vertex selection tool

Step 18

Go through each object again and adjust it to your liking using the techniques above.

The final model of the hilt

2. How to Make the Sword Gauntlet

step 1

Follow the same steps as before to create a new cylinder object. Don't worry too much about the height and radius dimensions this time, as they can be changed later. The remaining parameters should be:

  • Altitude segment:  3
  • Cap segments:  1
  • Sides:  6

Create new cylinder object

step 2

Use the Rotate tool to rotate the new cylinder 90 degrees.

Rotate the cylinder 90 degrees

step 3

Center the perspective point to the object by going to the Hierarchy tab , selecting Affect Perspective Only, and then selecting Center to Object .

Change the pivot point of an object

step 4

Right-click the object and select Convert to Editable Poly .

Convert Object to Editable Poly

step 5

Use the scale tool to scale the object appropriately to size. After that, use the move tool to move the cylinder to the top and center of the handle.

Use the zoom tool

step 6

Duplicate the bottom shape and use the Move Tool to position it in the center of the top cylinder.

copy bottom shape

step 7

With the new shape still selected, double-click the object color box to change the color to blue. This will help you organize the different parts of the sword.

choose a color

step 8

Make sure both hilt shapes are the same color before moving on to the next step.

color the new shape

step 9

Turn the viewport so that the sword is viewed from the side. Use the Scale tool and expand the new shape on  the Y axis .

Adjust the shape on the Y axis

Step 10

Adjust the Gauntlet shape so that both shapes are roughly the same height.

reshape

step 11

Isolate the top cylinder and remove the vertical edges. Then create an edge that runs down the center of the shape. To do this, select all the horizontal edges around the cylinder, then choose Edit Edges > Join.

Delete and create edges

Step 12

Select the faces on the left and right of the shape and use the Scale tool to scale them down.

Use the zoom tool on the side of the object

3. How to Make the Armguard

step 1

Duplicate the horizontal gauntlet shape by using the Move Tool and holding down the Shift key on your keyboard  . Under Clone Options , make sure Duplicate is selected .

Duplicate Gauntlets

step 2

Use the Selection Tool and select half of the shape. Use the Delete key on your keyboard  to delete half of the shape.

delete half of the shape

step 3

Use the border selection tool to select the edges of the shape, then use Edit Border > Caps to fill in the empty space.

cover empty space

step 4

Use the Modeling > Swift Loop to create two extra sides for the shape.

Create edges using Swift loops

step 5

Use the Polygonal Selection Tool to select the right side of the shape. Then use the scale tool to scale one side down a bit.

reshape

step 6

Using the vertex selection tool, select the middle vertex , then use the scale tool to scale it down a bit.

adjust vertices

step 7

Repeat the same technique for the left side of the shape.

Adjust the tip of the horn

step 8

With the left vertex still selected, use the Move tool to move it up to create a corner-like shape.

Adjust the shape of the horn

step 9

With the vertices still selected, use Edit Vertices > Weld to weld all the vertices together to create the tip of the corner. Increase weld threshold if needed.

weld vertices

Step 10

Select the Symmetry modifier and mirror the horn on  the Z axis .

use symmetry modifier

4. How to Create the Blade

step 1

Generate a box in the scene by choosing Create > Standard Primitives > .

In Box Parameters , enter the following:

  • Length: 10 meters
  • Width: 85m
  • Height: 230 meters
  • Number of length segments: 1
  • Width digits: 4
  • Height: 1

generate a box in the scene

step 2

Delete half of the box by using the Vertex Selection Tool and delete the right side.

delete half of the box

step 3

Create a new edge on top of the box by going to Edit Geometry > Cut . Move the four vertices in the upper left corner of the box slightly to the right.

adjust vertices

step 4

Weld the vertices on the left side of the box by selecting the two connected edges and using  Weld  . Increase weld threshold if needed .

Weld the vertices to create the edge of the sword

step 5

Solder the tip of the sword using the same technique.

Weld the vertices to create the point of the sword

step 6

Returning to the front view on the viewport, create a sharp point for the tip of the sword by welding the top vertices together.

To do this, go to Edit Vertices > Target Weld and connect it to the center.

Weld the vertices to create the point of the sword

step 7

Use the move tool to move the vertices to create the desired blade shape.

Continue to adjust vertices

step 8

Use the edge selection tool to remove any unwanted edges on the blade.

delete edge

step 9

Use Edit Geometry > Cut to create a new edge for the tip of the blade.

create edge

Step 10

Use the same technique to create a small edge on the lower right corner of the blade.

use the snipping tool

step 11

Use the scale tool to scale the size of the blade so it fits the size of the handle.

Use the zoom tool

Step 12

Using the Symmetry modifier , create the right side of the blade by mirroring it on  the Z axis .

use symmetry modifier

Step 13

Select the bottom edge of the sword and use Edit Border > Extrude to create some new shapes at the bottom of the blade. Then use the zoom tool to make them all smaller.

Stretch surface

Step 14

With the edge still selected, use the Extrude Tool again to create the base of the blade.

Create the bottom of the blade

Step 15

Now that the blade is done, you can combine all the different parts of the sword to complete the low poly sword.

Here you can also use the Scene Explorer to organize all the different objects into groups by creating a new layer or using Edit Geometry > Attach.

final sword model

next...

low poly sword

At this point, the low-poly 3D sword is complete. Feel free to share your own creations below. In part two of this tutorial series, I'll show you how to:

  • Unpack the UV
  • Create a UV map
  •  Create Texture Maps in  Photoshop

Original text link: Ultra-detailed graphic tutorial: Create a low-polygon game sword model in 3DS Max-upper part (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/131870217