3ds Max Modeling Tutorial: Simulate two effects of cloth dragging and tearing and tearing with a sword

3ds Max Modeling Tutorial: Simulate two effects of cloth dragging and tearing and tearing with a sword

Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped

1. Drag the tear cloth

step 1

Open  3ds Max .

Open 3ds Max

Open 3ds Max

step 2

Creates a plane in a perspective viewport. Keep its length backseat and width backseat at  100 .

Create a plane

create plane

step 3

Go to Assistant > Dummy and on the sides of the plane.

Helpers Dummy

Assistant>Dummy

step 4

With the dummy on the left selected, turn on the autokey button. Go to frame ten on the timeline and slide the left dummy a bit to the left.

Auto Key

automatic key

step 5

With the dummy on the right selected, turn on the autokey button. Go to frame ten on the timeline and slide the right dummy a bit to the right. Turn off the autokey button.

Auto Key

automatic key

step 6

With the plane selected, apply the Cloth modifier to it.

Cloth modifier

Cloth Modifier

step 7

In the Cloth modifier, click the Object Properties tab.

Object Properties

object properties

step 8

In the Object Properties window, select the Plane and Turn on Cloth radio buttons. It turns the plane into cloth. Click the OK button.

Object Properties window

Object Properties window

step 9

Open the Cloth Modifier Reel. Select Groups .

Group

group

Step 10

With the leftmost column of planar vertices selected, click the Make Group button.

Make Group

create group

step 11

In the Create Group window, rename the group name to Group Left .

Left Group

left group

Step 12

With the Left Group selected , click the Node button and select the left avatar. Therefore, the left group vertices are attached to the left dummy.

Node button

"Node" button

Step 13

With the rightmost column of planar vertices selected, click the Make Group button.

Make Group

create group

Step 14

In the Create Group window, rename the group name to Right Group .

Right Group

right group

Step 15

With the " Right Group " selected, click the "Node " button and select the avatar on the left. Therefore, the right group vertices are attached to the right dummy.

Node button

"Node" button

Step 16

Time to create tears. Select the vertices or part of the cloth to tear. Click  to make tears .

Make Tear

tears

Step 17

In the Create Group window, rename the group name to Tear 1 .

Make Group

create group

Step 18

You can select random vertices and make multiple individual vertex tearing groups like tear2  , tear3,  etc.

Make several separate tear groups

Make several individual tear groups

Step 19

Click the Simulate button. The simulation starts and you can see the tearing simulation in the viewport.

Click on Simulate button

Click the Simulate button

2. Tear the cloth with a sword

step 1

Creates a plane in a perspective viewport. Keep its length backseat and width backseat at  50 .

Create a plane

Create a plane

step 2

Create two cylinders on either side of the plane.

Create two cylinders

Create two cylinders

step 3

With the plane selected, apply the Cloth modifier to it.

Cloth modifier

Cloth Modifier

step 4

In the Cloth modifier, click the Object Properties tab. In the Object Properties window, select Plane and turn on the Cloth radio button. It turns the plane into cloth.

Object Properties

object properties

step 5

Click the Add Object button. It opens the Add Objects to Cloth simulation window. Select both cylinders and click the Add button.

Add Objects

add object

step 6

Both cylinders are now part of the simulation. Both With the cylinder selected, turn on the Collision Objects radio button. Click OK .

Collision Object

collider

step 7

Open the Cloth Modifier Reel. Select Groups .

Group

group

step 8

With the leftmost column of planar vertices selected, click the Create Group button. In the Create Group window, rename the group name to Left Group .

With the left group selected , click the "SIM Node " button and select the left cylinder. Therefore, the left set of vertices is connected to the left cylinder.

Sim Node

Simulation node

step 9

Select the rightmost column of plane vertices, and click the "Group" button. In the Create Group window, rename the group name to Right Group .

With the correct group selected , click the Sim Node button and select the correct cylinder. Therefore, the right set of vertices is connected to the right cylinder.

Sim Node

Simulation node

Step 10

The next task is to create the tear. Select the vertices or part of the cloth to tear.

Click  Make Tears . In the In-Produce Group window, rename the group name to  Tear .

Make Tear

tears

step 11

I created a small box. I have animated it cloth from top to bottom. This will act as a sword, cutting through the fabric.

Create a sword

create a sword

Step 12

In the Cloth modifier, click the Object Properties tab. In the Object Properties window, click the Add Object button. It will open the Add Object to Cloth Simulation window. Select the box and click the Add button.

Add Objects to Cloth Simulation

Add objects to cloth simulation

Step 13

The box is now part of the simulation. With the box selected, turn on the Collision Objects radio button. Also turn on the Clipping option . Click OK .

Cuts Cloth

cut cloth

Step 14

Click the Simulate button. The simulation starts and you can see the box tearing the cloth.

Simulate

 Original Link: 3ds Max Modeling Tutorial: Simulating two effects of cloth dragging and tearing and tearing with a sword (mvrlink.com)

Guess you like

Origin blog.csdn.net/ygtu2018/article/details/132032598