Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped
1. Simple scene setup
step 1
Open 3ds Max .
Open 3ds Max
step 2
I'll show you the dynamics behind the wind chime simulated with a simple scene setup. Once you have the idea, you can apply this technique to complex wind chime structures.
basic scene
step 3
Go to Cylinder > Standard Primitives and draw the cylinder in the perspective viewport.
draw cylinder
step 4
Draw another cylinder in perspective, relatively smaller in length and radius than the previous one. Keep it in the position shown in the image below.
make another cylinder
step 5
With the vertical cylinder selected, jump into Compound Object mode.
compound object
step 6
With the vertical cylinder selected, click Boolean .
Boolean
step 7
With the Subtraction (AB) radio button turned on and picking operand B , click on the small cylinder in the viewport.
Boolean
step 8
It forms a hole in the cylinder.
create holes
step 9
Draw a pipe in the viewport, and keep it in place so that it has to go through the bore of the cylinder.
create pipe
Step 10
Draw a sphere in the viewport and place it on top of the tube. It will act as a holder.
create sphere
step 11
Select all the objects and drag them up a bit from the ground. This basic scene setup is ready. Now it's time to apply the dynamics.
move object up
2. Application Dynamics
step 1
Open the Batch FX toolbar.
Batch FX Toolbar
step 2
With the cylinder and tubes selected, click Settings. The Dynamic Rigid Body option is selected.
dynamic rigid body
step 3
With the sphere selected, click the "Set Selected as Static Rigid Body " option.
Set to Selected as Static Rigid Body
step 4
With the cylinder selected, click Create Generic Constraint.
Create generic constraints
step 5
Select Cylinder as Parent and Tube as Child . Turn on the lock radio buttons for Swing X , Swing Y , and Swing Z .
set parent-child
step 6
With the pipe selected, click Create Generic Constraint.
Create generic constraints
step 7
This time, select "Tube" as the "Parent" and "None " as the "Child". Turn on the free radio buttons for Swing X , Swing Y , and Swing Z.
set parent-child
step 8
Make three copies of the main structure and place them side by side.
Makes 3 servings
step 9
Go to Space Warps > Wind and draw the wind icon in perspective with the viewport facing the wind chime.
wind > space warp
Step 10
Select a cylinder, go to the Forces tab and add wind force . Repeat this process for the remaining cylinders as well.
application wind
step 11
Increase the values for Wind Strength , Frequency , Turbulence , and Scale .
Set wind parameters
Step 12
Play the simulation and you will see a random simulation of the wind chime. Apply the same technique to any complex wind chime structure.
run simulation
in conclusion
Mass FX is an excellent dynamic tool in 3ds Max . It replaces the reactor and gives more control over dynamic simulations than ever before.
Original Link: 3ds Max Graphic Tutorial: Create Wind Chime Animation Using Dynamic Tool Mass FX (mvrlink.com)