3ds Max Graphic Tutorial: Create Wind Chime Animation Using Dynamic Tool Mass FX

Recommendation: NSDT scene editor helps you quickly build 3D application scenes that can be redeveloped

1. Simple scene setup

step 1

Open  3ds Max .

Open 3ds Max

Open 3ds Max

step 2

I'll show you the dynamics behind the wind chime simulated with a simple scene setup. Once you have the idea, you can apply this technique to complex wind chime structures.

basic scene

basic scene

step 3

Go to Cylinder > Standard Primitives and draw the cylinder in the perspective viewport.

draw cylinder

draw cylinder

step 4

Draw another cylinder in perspective, relatively smaller in length and radius than the previous one. Keep it in the position shown in the image below.

make another cylinder

make another cylinder

step 5

With the vertical cylinder selected, jump into Compound Object mode.

compound object

compound object

step 6

With the vertical cylinder selected, click Boolean .

Boolean

Boolean

step 7

With the Subtraction (AB)  radio button turned on and picking operand B , click on the small cylinder in the viewport.

Boolean

Boolean

step 8

It forms a hole in the cylinder.

create holes

create holes

step 9

Draw a pipe in the viewport, and keep it in place so that it has to go through the bore of the cylinder.

create pipe

create pipe

Step 10

Draw a sphere in the viewport and place it on top of the tube. It will act as a holder.

create sphere

create sphere

step 11

Select all the objects and drag them up a bit from the ground. This basic scene setup is ready. Now it's time to apply the dynamics.

move object up

move object up

2. Application Dynamics

step 1

Open the Batch FX  toolbar.

Batch FX Toolbar

Batch FX Toolbar

step 2

With the cylinder and tubes selected, click Settings. The Dynamic Rigid Body option is selected.

dynamic rigid body

dynamic rigid body

step 3

With the sphere selected, click the "Set Selected as Static Rigid Body " option.

Set to Selected as Static Rigid Body

Set to Selected as Static Rigid Body

step 4

With the cylinder selected, click Create Generic Constraint.

Create generic constraints

Create generic constraints

step 5

Select Cylinder as Parent and Tube as Child . Turn on the lock radio buttons for Swing  X , Swing Y  , and Swing  Z .

Create generic constraints

set parent-child

step 6

With the pipe selected, click Create Generic Constraint.

Create generic constraints

Create generic constraints

step 7

This time, select "Tube" as the "Parent" and "None " as the "Child". Turn on the free radio buttons for  Swing  X , Swing Y  , and Swing  Z.

set parent-child

set parent-child

step 8

Make three copies of the main structure and place them side by side.

Makes 3 servings

Makes 3 servings

step 9

Go to Space Warps > Wind and draw the wind icon in perspective with the viewport facing the wind chime.

space warp wind

wind > space warp

Step 10

Select a cylinder, go to the Forces tab and add wind force . Repeat this process for the remaining cylinders as well.

application wind

application wind

step 11

Increase the values ​​for Wind Strength , Frequency , Turbulence , and Scale .

Set wind parameters

Set wind parameters

Step 12

Play the simulation and you will see a random simulation of the wind chime. Apply the same technique to any complex wind chime structure.

run simulation

run simulation

in conclusion

Mass FX is an excellent dynamic tool in 3ds Max . It replaces the reactor and gives more control over dynamic simulations than ever before.

Original Link: 3ds Max Graphic Tutorial: Create Wind Chime Animation Using Dynamic Tool Mass FX (mvrlink.com)

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Origin blog.csdn.net/ygtu2018/article/details/131935548