用C语言实现简单的三子棋小游戏

程序思想:
用一个字符数组来定义一个三子棋的棋盘,然后对棋盘进行初始化,初始化为
空格;然后布置程序的框架:
1.初始化棋盘
2.打印出棋盘,第一次显示为空棋盘
3.提示玩家落子,并检查游戏是否结束(玩家落子可能导致游戏直接结束)
4.让电脑随机落子,并检查游戏是否结束
5.循环执行第二步

三子棋小游戏源码:

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

//定义棋盘
char g_broad[ROW][COL];

void Init(char broad[ROW][COL])
{
	for (int row = 0; row < ROW; ++row)
	{
		for (int col = 0; col < COL; ++col)
		{
			broad[row][col] = ' ';
		}
	}
}

void Print(char broad[ROW][COL])
{
	for (int row = 0; row < ROW; ++row)
	{
		printf("| %c | %c | %c |\n", broad[row][0],
			broad[row][1], broad[row][2]);
		if (row != ROW - 1)
		{
			printf(" ---|---|---\n");
		}
	}
}

void PlayerMove(char broad[ROW][COL])
{
	printf("玩家落子!\n");
	while (1)
	{
		int row = 0;
		int col = 0;
		printf("请玩家输入一组坐标(row col):");
		scanf("%d %d", &row, &col);
		if (row < 0 || row >= ROW || col < 0 || col >= COL)
		{
			printf("您输入的坐标非法,请重新输入一组坐标(row col):");
			continue;
		}
		if (broad[row][col] != ' ')
		{
			printf("该位置已经有子,请重新输入一组坐标(row col):");
			continue;
		}
		broad[row][col] = 'x';
		break;
	}
}

void ComputerMove(char broad[ROW][COL])
{
	printf("电脑落子!\n");
	while (1)
	{
		int row = rand() % ROW;
		int col = rand() % COL;
		if (broad[row][col] != ' ')
		{
			//该位置已经有子,重新产生随机数
			continue;
		}
		broad[row][col] = 'o';
		break;
	}
}

int IsFull(char broad[ROW][COL])
{
	for (int row = 0; row < ROW; ++row)
	{
		for (int col = 0; col < COL; ++col)
		{
			if (broad[row][col] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char CheckWinner(char broad[ROW][COL])
{
	//检查所有行
	for (int row = 0; row < ROW; ++row)
	{
		if (broad[row][0] == broad[row][1]
			&& broad[row][0] == broad[row][2]
			&& broad[row][0] != ' ')
		{
			return broad[row][0];
		}
	}
	//检查所有列
	for (int col = 0; col < COL; ++col)
	{
		if (broad[0][col] == broad[1][col]
			&& broad[0][col] == broad[2][col]
			&& broad[0][col] != ' ')
		{
			return broad[0][col];
		}
	}
	//检查对角线
	if (broad[0][0] == broad[1][1]
		&& broad[0][0] == broad[2][2]
		&& broad[0][0] != ' ')
	{
		return broad[0][0];
	}
	if (broad[2][0] == broad[1][1]
		&& broad[2][0] == broad[0][2]
		&& broad[2][0] != ' ')
	{
		return broad[0][2];
	}
	//判定是否和棋
	if (IsFull(broad))
	{
		return 'q';
	}
	return ' ';
}

int main()
{
	//随机种子在程序启动产生
	srand((unsigned int)time(NULL));
	//1.对棋盘进行初始化
	Init(g_broad);
	char winner = ' ';
	while (1)
	{
		//2.打印棋盘(第一次打印是一个空的棋盘)
		Print(g_broad);
		//3.玩家落子,检测游戏是否结束
		PlayerMove(g_broad);
		//winner => x 玩家胜利; o 电脑胜利; q 和棋; ' ' 胜负未分
		winner = CheckWinner(g_broad);
		if (winner != ' ')
		{
			break;
		}
		//4.电脑落子,检测游戏是否结束
		ComputerMove(g_broad);
		winner = CheckWinner(g_broad);
		if (winner != ' ')
		{
			break;
		}
		//5.循环执行第二步
	}
	if (winner == 'x')
	{
		printf("玩家胜利!\n");
	}
	else if (winner == 'o')
	{
		printf("电脑胜利!\n");
	}
	else if (winner == 'q')
	{
		printf("和棋!\n");
	}
	else
	{
		printf("程序出错了!\n");
	}

	system("pause");
	return 0;
}

当然此时的源码也不是完美的,可以根据情况逐个添加一些功能函数,例如菜单之类的代码。

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转载自blog.csdn.net/tomatolee221/article/details/85175103