c语言[ 简单的三子棋小游戏]

在这里插入代码片
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int Menu() {
 printf("==============\n");
 printf(" 1.开始游戏\n");
 printf(" 2.退出游戏\n");
 printf("请输入您的选择\n");
 printf("==============\n");
 int choice = 0;
 scanf("%d", &choice);
 return choice;
}
#define MAX_ROW 3
#define MAX_COL 3
char chess_board[MAX_ROW][MAX_COL];
void Init() {
 for (int row = 0; row < MAX_ROW; ++row) {
  for (int col = 0; col < MAX_COL; ++col) {
   chess_board[row][col] = ' ';
  }
 }
 //设置随机数种子
 srand((unsigned int)time(0));
}
void print() {  
 for (int row = 0; row < MAX_ROW; ++row) {
  printf("| %c | %c | %c |\n", chess_board[row][0],chess_board[row][1],
   chess_board[row][2]);
  printf("|---|---|---|\n");
 }
 system("pause");
}
void playmove() {
 printf("玩家落子\n");
 while (1) {
  int row = 0;
  int col = 0;
  scanf("%d %d", &row, &col);
  //检查落子是否合法
  if (row < 0 || row >= MAX_ROW ||
   col < 0 || col >= MAX_COL) {
   printf("您的输入有误,请重新输入\n");
   continue;
  }
  else if (chess_board[row][col] != ' ') {
   printf("您的输入已被占用,请重新输入\n");
   continue;
  }
  else {
   chess_board[row][col] = '*';
   break;
  }
 }
 return;
}
//如果棋盘满了,返回1,否则返回0
int IsFull() {
 for (int row=0; row < MAX_ROW; ++row) {
  for (int col = 0; col < MAX_COL; ++col) {
   if (chess_board[row][col] != ' ')
    return 0;
  }
 }
 return 1;
}
//返回值代表胜利者
//*代表玩家
//x代表电脑
//p代表和棋
//' '代表棋盘未满
int judgement(){
 while (1) {
  //判断行
  for (int row = 0; row < MAX_ROW; ++row) {
   if (chess_board[row][0] == chess_board[row][1]
      && chess_board[row][0] == chess_board[row][2])
      return chess_board[row][0];
   }
  //判断列
  for (int col = 0; col < MAX_COL; ++col) {
   if (chess_board[0][col] == chess_board[1][col]
    && chess_board[0][col] == chess_board[2][col])
    return chess_board[0][col];
  }
  //判断正对角线
  if (chess_board[0][0] == chess_board[1][1]
   && chess_board[0][0] == chess_board[2][2])
   return chess_board[0][0];
  //判断反对角线
  if (chess_board[0][2] == chess_board[1][1]
   && chess_board[0][2] == chess_board[2][0])
   return chess_board[0][2];
 }
 if (IsFull()) {
  return 'p';
 }
 return ' ';
}
void cmpmove() {
 printf("电脑落子\n");
 while (1) {
  int row = rand() % 3;
  int col = rand() % 3;
     if (chess_board[row][col] != ' ') {
   continue;
  }
  else {
   chess_board[row][col] = 'x';
   break;
  }
 }
 printf("电脑落子完毕\n");
}
void Game() {
 //初始化棋盘
 Init();
 char winner = ' ';
 while (1) {
  //打印棋盘
  print();
  //玩家落子
  playmove();
  //判断胜负
  winner=judgement();
  if (winner != ' ') {
   break;
  }
  //电脑落子
  cmpmove();
  //判断胜负
  winner=judgement();
  if (winner != ' ') {
   break;
  }
  //打印棋盘
  print();
 }
 if (winner == '*') {
  printf("您赢了\n");
 }
 else if (winner == 'x') {
  printf("您输了\n");
 }
 else if (winner == 'p') {
  printf("您和电脑半斤八两\n");
 }
 else {
  printf ("不好意思,代码敲错了\n" );
 }
}
int main() {
 while (1){
  int choice = Menu();
  if (choice == 1) {
   Game();
  }
  else if (choice == 2) {
   printf("再见\n");
   break;
  }
  else {
   printf("您的输入有误!\n");
  }
 }
 system("pause");
 return 0;
}

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转载自blog.csdn.net/tianyuzilin/article/details/89402433