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备注都写在代码中
头文件 game.h
#ifndef __GAME_H_
#define __GAME_H_
#define ROW 3
#define COL 3
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
//X 电脑赢
//* 玩家赢
//q 平局,棋盘满
// 游戏继续
#endif __GAME_H_
源文件game.c
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for (i = 0; i < row;i++){
for (j = 0; j < col; j++){
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col){
int i = 0;
for (i = 0; i < row; i++){
printf(" %c | %c | %c ", board[i][0], board[i][1], board[i][2]);
printf("\n");
if (i < row - 1){
printf("___|___|___");
printf("\n");
}
if (i==2){
printf(" | | ");
}
}
printf("\n");
}
//电脑走
void ComputerMove(char board[ROW][COL], int row, int col){
int x = 0;
int y = 0;
while (1){
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' '){
board[x][y] = 'X';
break;
}
}
}
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col){
int x = 0;
int y = 0;
while (1){
printf("请输入坐标x,y\n");
scanf("%d,%d", &x, &y);
if ((x >= 1) && (x <= row) && (y >= 1) && (y <= col)){
if (board[x-1][y-1] == ' '){
board[x-1][y-1] = '*';
break;
}
}
else
printf("坐标输入有误,请重新输入\n");
}
}
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
int r = 0;
for (i = 0; i < row; i++){
for (j = 0; j < col; j++){
if (board[i][j] ==' '){
return 0;
}
}
}
return 1;
}
//判断输赢
char IsWin(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for (i = 0; i < row; i++){
if ((board[i][0] == board[i][1] )&&( board[i][1] == board[i][2])) //横排一样
return board[i][0];
}
for (j = 0; j < col; j++){
if ((board[0][j] == board[1][j] )&& (board[1][j] == board[2][j])) //竖排一样
return board[0][j];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])){ //对角线一样
return board[1][1];
}
else if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0])){ //对角线一样
return board[1][1];
}
else if (IsFull(board,ROW,COL)==1){ //平局
return 'q';
}
else//棋盘未满游戏继续
return ' ';
}
最后是测试代码test.c
#include "game.h"
void menu(){
printf("********************************\n");
printf("*********三子棋小游戏***********\n");
printf("*********1. 开始游戏 ***********\n");
printf("*********2. 退出游戏 ***********\n");
printf("********************************\n");
}
void game(){
char board[ROW][COL] = { 0 };
InitBoard(board,ROW,COL);
DisplayBoard(board, ROW, COL);
while(1){
printf("电脑走->\n");
ComputerMove(board, ROW, COL); //电脑每走一步判断一次是否要继续游戏
if (IsWin(board, ROW, COL) != ' '){
break;
}
DisplayBoard(board, ROW, COL);
printf("玩家走->\n");
PlayerMove(board, ROW, COL);//玩家每走一步判断一次是否要继续游戏
if (IsWin(board, ROW, COL) != ' '){
break;
}
DisplayBoard(board, ROW, COL);
}
if (IsWin(board, ROW, COL) == 'X')
printf("电脑赢\n");
else if (IsWin(board, ROW, COL) == '*')
printf("玩家赢\n");
else
printf("平局\n");
}
int main(){
int input = 0;
srand((unsigned int)time(NULL));
do{
menu();
printf("请选择->\n");
scanf("%d", &input);
switch (input){
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请输入1或0\n");
}
} while (input);
return 0;
}