对C语言实现三子棋小游戏中电脑下棋算法的优化

  上篇博客对三子棋小游戏进行了升级,但仅是扩展到了多子棋,电脑算法采用的还是伪随机数的方法,电脑还是个憨憨。
  那么今天就对三子棋小游戏中电脑下棋算法进行一次优化吧,多子棋算法优化改变相应模块条件就可以实现



游戏测试

****************************************
*****1.开始游戏          0.退出游戏*****
****************************************

系统提示:请选择:>>>1

  1   2   3
1   |   |
 ---|---|---
2   |   |
 ---|---|---
3   |   |

系统提示:请输入您要下的坐标:>>>1 2

  1   2   3
1   | * |
 ---|---|---
2   |   |
 ---|---|---
3   |   |

电脑:我走过啦!!!到你啦!!!

  1   2   3
1   | * |
 ---|---|---
2   |   |
 ---|---|---
3   |   | #

系统提示:请输入您要下的坐标:>>>2 2

  1   2   3
1   | * |
 ---|---|---
2   | * |
 ---|---|---
3   |   | #

电脑:我走过啦!!!到你啦!!!

  1   2   3
1   | * |
 ---|---|---
2   | * |
 ---|---|---
3   | # | #

系统提示:请输入您要下的坐标:>>>3 1

  1   2   3
1   | * |
 ---|---|---
2   | * |
 ---|---|---
3 * | # | #

电脑:我走过啦!!!到你啦!!!

  1   2   3
1   | * | #
 ---|---|---
2   | * |
 ---|---|---
3 * | # | #

系统提示:请输入您要下的坐标:>>>2 3

  1   2   3
1   | * | #
 ---|---|---
2   | * | *
 ---|---|---
3 * | # | #

电脑:我走过啦!!!到你啦!!!

  1   2   3
1   | * | #
 ---|---|---
2 # | * | *
 ---|---|---
3 * | # | #

系统提示:请输入您要下的坐标:>>>1 1

  1   2   3
1 * | * | #
 ---|---|---
2 # | * | *
 ---|---|---
3 * | # | #

平局!!!嗯嗯,你已经不错了,但还要加油哦!

****************************************
*****1.开始游戏          0.退出游戏*****
****************************************

系统提示:请选择:>>>1

  1   2   3
1   |   |
 ---|---|---
2   |   |
 ---|---|---
3   |   |

系统提示:请输入您要下的坐标:>>>2 2

  1   2   3
1   |   |
 ---|---|---
2   | * |
 ---|---|---
3   |   |

电脑:我走过啦!!!到你啦!!!

  1   2   3
1   |   |
 ---|---|---
2   | * |
 ---|---|---
3   | # |

系统提示:请输入您要下的坐标:>>>1 1

  1   2   3
1 * |   |
 ---|---|---
2   | * |
 ---|---|---
3   | # |

电脑:我走过啦!!!到你啦!!!

  1   2   3
1 * |   |
 ---|---|---
2   | * |
 ---|---|---
3   | # | #

系统提示:请输入您要下的坐标:>>>1 3

  1   2   3
1 * |   | *
 ---|---|---
2   | * |
 ---|---|---
3   | # | #

电脑:我走过啦!!!到你啦!!!

  1   2   3
1 * |   | *
 ---|---|---
2   | * |
 ---|---|---
3 # | # | #

你输了!!!emmm,不过没关系,毕竟你是人类哇!

****************************************
*****1.开始游戏          0.退出游戏*****
****************************************

系统提示:请选择:>>>1

****************************************
*****1.开始游戏          0.退出游戏*****
****************************************

系统提示:请选择:>>>1

  1   2   3
1   |   |
 ---|---|---
2   |   |
 ---|---|---
3   |   |

系统提示:请输入您要下的坐标:>>>2 2

  1   2   3
1   |   |
 ---|---|---
2   | * |
 ---|---|---
3   |   |

电脑:我走过啦!!!到你啦!!!

  1   2   3
1   |   |
 ---|---|---
2   | * |
 ---|---|---
3   |   | #

系统提示:请输入您要下的坐标:>>>1 1

  1   2   3
1 * |   |
 ---|---|---
2   | * |
 ---|---|---
3   |   | #

电脑:我走过啦!!!到你啦!!!

  1   2   3
1 * |   |
 ---|---|---
2   | * |
 ---|---|---
3   | # | #

系统提示:请输入您要下的坐标:>>>3 1

  1   2   3
1 * |   |
 ---|---|---
2   | * |
 ---|---|---
3 * | # | #

电脑:我走过啦!!!到你啦!!!

  1   2   3
1 * |   |
 ---|---|---
2 # | * |
 ---|---|---
3 * | # | #

系统提示:请输入您要下的坐标:>>>1 3

  1   2   3
1 * |   | *
 ---|---|---
2 # | * |
 ---|---|---
3 * | # | #

恭喜你赢啦!!!哇哦,太棒了!没几个人能战胜我呢!)

****************************************
*****1.开始游戏          0.退出游戏*****
****************************************

系统提示:请选择:>>>

  这次程序中新增了两个函数check_computerjudge_player且对ComputerMovegame两个函数以及头文件做出了更改,头文件仅添加了这两个新增函数的声明。

  下面介绍两个新增函数。

电脑是否能赢

  电脑是否能赢,在下过一两个或者多个回合的时候,这个函数真正起到作用,如果能赢就落子。

//判断电脑自己是否有机会赢,如果能赢,就落子,因为自己赢的优先级肯定大于拦截对手,对吧
int check_computer(char board[ROW][COL], int row, int col) 
{
    
    
	int i = 0;
	int j = 0;
	int k = 0;
	while (0 == k)
	{
    
    
		//判断电脑横行上是否会赢
		for (i = 0; i < row; i++)
		{
    
    
			if (board[i][0] == board[i][1] && board[i][1] == '#' && board[i][2] == ' ')
			{
    
    
				board[i][2] = '#';
				k = 1;
				break;
			}
			if (board[i][0] == board[i][2] && board[i][0] == '#' && board[i][1] == ' ')
			{
    
    
				board[i][1] = '#';
				k = 1;
				break;
			}

			if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
			{
    
    
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;
		//判断电脑列上是否有机会赢
		for (j = 0; j < col; j++)
		{
    
    
			if (board[0][j] == board[1][j] && board[1][j] == '#' && board[2][j] == ' ')
			{
    
    
				board[2][j] = '#';
				k = 1;
				break;
			}

			if (board[0][j] == board[2][j]	&& board[2][j] == '#' && board[1][j] == ' ')
			{
    
    
				board[1][j] = '#';
				k = 1;
				break;
			}
			if (board[1][j] == board[2][j] && board[2][j] == '#' && board[0][j] == ' ')
			{
    
    
				board[0][j] = '#';
				k = 1;
				break;
			}
		}
		break;
	}
	//判断电脑在对角线上是否会赢,又加了一个while是为了让判断对角线的代码成块。
	while (0 == k)
	{
    
    
		if (board[0][0] == board[1][1] && board[1][1] == '#' && board[2][2] == ' ')
		{
    
    
			board[2][2] = '#';
			k = 1;
			break;
		}

		if (board[0][0] == board[2][2] && board[2][2] == '#' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}

		if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
		{
    
    
			board[0][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[1][1] && board[0][2] == '#' && board[2][0] == ' ')
		{
    
    
			board[2][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[2][0] && board[2][0] == '#' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}
		if (board[1][1] == board[2][0] && board[2][0] == '#' && board[0][2] == ' ')
		{
    
    
			board[0][2] = '#';
			k = 1;
			break;
		}
		break;
	}
	k = judge_player(board, row, col, k);
	return k;返回一个k==0的值表示自己下一步无法取胜
}

玩家是否能赢

  在判断了上一步之后,假设电脑下一步不可能赢,那这时候我们就来判断玩家下一步是否能赢,如果玩家下一步能赢,那二话不说,不管三七二十一,咱拦截。如果玩家也不能赢呢,那咱的电脑就只能乖乖的走伪随机数啦。

//下面这个函数就是判断玩家是否有机会赢,如果能赢就堵住他
char judge_player(char board[ROW][COL], int row, int col, int k)
{
    
    
	int i = 0;
	int j = 0;
	while (0 == k)
	{
    
    
		//判断玩家在横行上是否会赢
		for (i = 0; i < row; i++)  
		{
    
    
			if (board[i][0] == board[i][1] && board[i][1] == '*' && board[i][2] == ' ')
			{
    
    
				board[i][2] = '#';
				k = 1;
				break;
			}

			if (board[i][0] == board[i][2] && board[i][0] == '*' && board[i][1] == ' ')
			{
    
    
				board[i][1] = '#';
				k = 1;
				break;
			}

			if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
			{
    
    
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;

		//判断玩家在竖列上是否会赢
		for (j = 0; j < col; j++)  
		{
    
    
			if (board[0][j] == board[1][j] && board[1][j] == '*' && board[2][j] == ' ')
			{
    
    
				board[2][j] = '#';
				k = 1;
				break;
			}

			if (board[0][j] == board[2][j] && board[2][j] == '*' && board[1][j] == ' ')
			{
    
    
				board[1][j] = '#';
				k = 1;
				break;
			}

			if (board[1][j] == board[2][j] && board[2][j] == '*' && board[0][j] == ' ')
			{
    
    
				board[0][j] = '#';
				k = 1;
				break;
			}
		}
		break;
	}

	//判断玩家在对角线上是否会赢,又加了一个while是为了让判断对角线的代码成块。
	while (0 == k)  
	{
    
    
		if (board[0][0] == board[1][1] && board[1][1] == '*' &&  board[2][2] == ' ')
		{
    
    
			board[2][2] = '#';
			k = 1;
			break;
		}

		if (board[0][0] == board[2][2] && board[2][2] == '*' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}

		if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
		{
    
    
			board[0][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[1][1] && board[0][2] == '*' && board[2][0] == ' ')
		{
    
    
			board[2][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[2][0] && board[2][0] == '*' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}

		if (board[1][1] == board[2][0]&& board[2][0] == '*' && board[0][2] == ' ')
		{
    
    
			board[0][2] = '#';
			k = 1;
			break;
		}
		break;
	}
	return k;//返回一个k==0的值,表自己下一步赢不了,也无须堵住对手,
}

新的ComputerMove函数

  电脑下棋需要加一步,获取返回值,如果返回值为z,那么电脑只有乖乖的按照伪随机数来走啦。

//电脑输入
void ComputerMove(char board[ROW][COL], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	int z = 0;
	printf("电脑:我走过啦!!!到你啦!!!\n\n");

	z = check_computer(board, row, col);

	while (0 == z)
	{
    
    
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
    
    
			board[x][y] = '#';
			break;
		}
	}
}

新的game函数

  改了游戏胜利,平局和失败的输出文案,其余的没动。

void menu(void)
{
    
    
	printf("****************************************\n");
	printf("*****1.开始游戏          0.退出游戏*****\n");
	printf("****************************************\n");
}

void game(void)
{
    
    
	char ret = 0;
	char board[ROW][COL] = {
    
     0 };
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	while (1)
	{
    
    
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否胜利
		ret = Win(board, ROW, COL);
		if (ret != 'C')
		{
    
    
			break;
		}
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断电脑是否胜利
		ret = Win(board, ROW, COL);
		if (ret != 'C')
		{
    
    
			break;
		}
	}

	if (ret == '*')
	{
    
    
		printf("恭喜你赢啦!!!哇哦,太棒了!没几个人能战胜我呢!\n");
		printf("\n");
	}
	else if (ret == '#')
	{
    
    
		printf("你输了!!!emmm,不过没关系,毕竟你是人类哇!\n");
		printf("\n");
	}
	else
	{
    
    
		printf("平局!!!嗯嗯,你已经不错了,但还要加油哦!\n");
		printf("\n");
	}
}

void test(void)
{
    
    
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
    
    
		menu();
		printf("\n");
		printf("系统提示:请选择:>>>");
		scanf("%d", &input);
		printf("\n");
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			printf("破游戏,俺不玩了。\n");
			break;
		default:
			printf("电脑:FBI warning 非法输入,非法输入,请您自觉点。\n\n电脑:乖,咱重新输入!!!\n");
			break;
		}
	} while (input);
}

int main(void)
{
    
    
	test();
	return 0;
}

完整程序

//宏定义
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3

//引用库函数
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Win(char board[ROW][COL], int row, int col);
char Full(char board[ROW][COL], int row, int col);
char judge_player(char board[ROW][COL], int row, int col,int k);
int check_computer(char board[ROW][COL], int row, int col);
#include"game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
    
    
	for (int i = 0; i < row; i++)
	{
    
    
		for (int j = 0; j < col; j++)
		{
    
    
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
    
    
	for (int i = 0; i < col; i++)
	{
    
    
		if (i == 0)
		{
    
    
			printf("  %d   ", i + 1);
		}
		else 
		{
    
    
			printf("%d   ", i + 1);
		}
	}
	printf("\n");

	for ( int i = 0; i < row; i++)
	{
    
    
		for (int j = 0; j < col; j++)
		{
    
    
			if (j == 0)
			{
    
    
				printf("%d %c |",i+1,board[i][j]);
			}
			else if (j>0 && j < col - 1)
			{
    
    
				printf(" %c |", board[i][j]);
			}
			else
				printf(" %c ", board[i][j]);
		}
		printf("\n");
		if (i < row - 1)
		{
    
    

			for (int k = 0; k < col; k++)
			{
    
    
				if (k == 0)
				{
    
    
					printf(" ---|");
				}
				else if (k>0 && k < col - 1)
				{
    
    
					printf("---|");
				}
				else
				{
    
    
					printf("---");
				}
			}
		}
		printf("\n");
	}
}

//玩家输入
void PlayerMove(char board[ROW][COL], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	while (1)
	{
    
    
		printf("系统提示:请输入您要下的坐标:>>>");

		scanf("%d%d", &x, &y);
		printf("\n");
		//判断xy是否合法,一个是是否溢出,一个是是否被占用
		if (x > 0 && x < row + 1 && y>0 && y < col + 1)
		{
    
    
			if (board[x - 1][y - 1] == ' ')
			{
    
    
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
    
    
				printf("电脑:这我下过了,你个憨憨。\n");
				printf("\n");

			}
		}
		else
		{
    
    
			printf("电脑:FBI warning 非法输入,非法输入!!!请您自觉点\n\n电脑:乖,咱重新输入!!!\n\n");
		}
	}
}

//电脑输入
void ComputerMove(char board[ROW][COL], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	int z = 0;
	printf("电脑:我走过啦!!!到你啦!!!\n\n");

	z = check_computer(board, row, col);

	while (0 == z)
	{
    
    
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
    
    
			board[x][y] = '#';
			break;
		}
	}
}

//电脑判断自己是否会赢
int check_computer(char board[ROW][COL], int row, int col) 
{
    
    
	int i = 0;
	int j = 0;
	int k = 0;
	while (0 == k)
	{
    
    
		//判断电脑横行上是否会赢
		for (i = 0; i < row; i++)
		{
    
    
			if (board[i][0] == board[i][1] && board[i][1] == '#' && board[i][2] == ' ')
			{
    
    
				board[i][2] = '#';
				k = 1;
				break;
			}
			if (board[i][0] == board[i][2] && board[i][0] == '#' && board[i][1] == ' ')
			{
    
    
				board[i][1] = '#';
				k = 1;
				break;
			}

			if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
			{
    
    
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;
		//判断电脑列上是否有机会赢
		for (j = 0; j < col; j++)
		{
    
    
			if (board[0][j] == board[1][j] && board[1][j] == '#' && board[2][j] == ' ')
			{
    
    
				board[2][j] = '#';
				k = 1;
				break;
			}

			if (board[0][j] == board[2][j]	&& board[2][j] == '#' && board[1][j] == ' ')
			{
    
    
				board[1][j] = '#';
				k = 1;
				break;
			}
			if (board[1][j] == board[2][j] && board[2][j] == '#' && board[0][j] == ' ')
			{
    
    
				board[0][j] = '#';
				k = 1;
				break;
			}
		}
		break;
	}
	//判断电脑在对角线上是否会赢,又加了一个while是为了让判断对角线的代码成块。
	while (0 == k)
	{
    
    
		if (board[0][0] == board[1][1] && board[1][1] == '#' && board[2][2] == ' ')
		{
    
    
			board[2][2] = '#';
			k = 1;
			break;
		}

		if (board[0][0] == board[2][2] && board[2][2] == '#' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}

		if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
		{
    
    
			board[0][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[1][1] && board[0][2] == '#' && board[2][0] == ' ')
		{
    
    
			board[2][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[2][0] && board[2][0] == '#' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}
		if (board[1][1] == board[2][0] && board[2][0] == '#' && board[0][2] == ' ')
		{
    
    
			board[0][2] = '#';
			k = 1;
			break;
		}
		break;
	}
	k = judge_player(board, row, col, k);
	return k;
}

//下面这个函数就是判断玩家是否有机会赢,如果能赢就堵住他
char judge_player(char board[ROW][COL], int row, int col, int k)
{
    
    
	int i = 0;
	int j = 0;
	while (0 == k)
	{
    
    
		//判断玩家在横行上是否会赢
		for (i = 0; i < row; i++)  
		{
    
    
			if (board[i][0] == board[i][1] && board[i][1] == '*' && board[i][2] == ' ')
			{
    
    
				board[i][2] = '#';
				k = 1;
				break;
			}

			if (board[i][0] == board[i][2] && board[i][0] == '*' && board[i][1] == ' ')
			{
    
    
				board[i][1] = '#';
				k = 1;
				break;
			}

			if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
			{
    
    
				board[i][0] = '#';
				k = 1;
				break;
			}
		}
		if (k != 0)
			break;

		//判断玩家在竖列上是否会赢
		for (j = 0; j < col; j++)  
		{
    
    
			if (board[0][j] == board[1][j] && board[1][j] == '*' && board[2][j] == ' ')
			{
    
    
				board[2][j] = '#';
				k = 1;
				break;
			}

			if (board[0][j] == board[2][j] && board[2][j] == '*' && board[1][j] == ' ')
			{
    
    
				board[1][j] = '#';
				k = 1;
				break;
			}

			if (board[1][j] == board[2][j] && board[2][j] == '*' && board[0][j] == ' ')
			{
    
    
				board[0][j] = '#';
				k = 1;
				break;
			}
		}
		break;
	}

	//判断玩家在对角线上是否会赢,又加了一个while是为了让判断对角线的代码成块。
	while (0 == k)  
	{
    
    
		if (board[0][0] == board[1][1] && board[1][1] == '*' &&  board[2][2] == ' ')
		{
    
    
			board[2][2] = '#';
			k = 1;
			break;
		}

		if (board[0][0] == board[2][2] && board[2][2] == '*' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}

		if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
		{
    
    
			board[0][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[1][1] && board[0][2] == '*' && board[2][0] == ' ')
		{
    
    
			board[2][0] = '#';
			k = 1;
			break;
		}

		if (board[0][2] == board[2][0] && board[2][0] == '*' && board[1][1] == ' ')
		{
    
    
			board[1][1] = '#';
			k = 1;
			break;
		}

		if (board[1][1] == board[2][0]&& board[2][0] == '*' && board[0][2] == ' ')
		{
    
    
			board[0][2] = '#';
			k = 1;
			break;
		}
		break;
	}
	return k;
}

//判断胜负
char Win(char board[ROW][COL], int row, int col)
{
    
    
	int i = 0;
	//判断行
	for (i = 0; i < row; i++)
	{
    
    
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')//行元素一样且不是空格
		{
    
    
			return board[i][1];
		}
	}
	//判断列
	for (i = 0; i < col; i++)
	{
    
    
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')//列元素一样且不是空格
		{
    
    
			return board[1][i];
		}
	}
	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//对角线元素一样且不是空格
	{
    
    
		return board[1][1];
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
	{
    
    
		return board[1][1];
	}
	//判断是否平局
	if (1 == Full(board, ROW, COL))//平局判断,函数在下面,已在头文件中声明,位置就无所谓了
	{
    
    
		return 'Q';
	}
	return 'C';
}

//平局算法函数
char Full(char board[ROW][COL], int row, int col)
{
    
    
	for (int i = 0; i < row; i++)
	{
    
    
		for (int j = 0; j < col; j++)
		{
    
    
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
#include"game.h"

//游戏菜单
void menu(void)
{
    
    
	printf("****************************************\n");
	printf("*****1.开始游戏          0.退出游戏*****\n");
	printf("****************************************\n");
}

void game(void)
{
    
    
	char ret = 0;
	char board[ROW][COL] = {
    
     0 };
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	while (1)
	{
    
    
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否胜利
		ret = Win(board, ROW, COL);
		if (ret != 'C')
		{
    
    
			break;
		}
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断电脑是否胜利
		ret = Win(board, ROW, COL);
		if (ret != 'C')
		{
    
    
			break;
		}
	}

	if (ret == '*')
	{
    
    
		printf("恭喜你赢啦!!!哇哦,太棒了!没几个人能战胜我呢!\n");
		printf("\n");
	}
	else if (ret == '#')
	{
    
    
		printf("你输了!!!emmm,不过没关系,毕竟你是人类哇!\n");
		printf("\n");
	}
	else
	{
    
    
		printf("平局!!!嗯嗯,你已经不错了,但还要加油哦!\n");
		printf("\n");
	}
}

void test(void)
{
    
    
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
    
    
		menu();
		printf("\n");
		printf("系统提示:请选择:>>>");
		scanf("%d", &input);
		printf("\n");
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			printf("破游戏,俺不玩了。\n");
			break;
		default:
			printf("电脑:FBI warning 非法输入,非法输入,请您自觉点。\n\n电脑:乖,咱重新输入!!!\n");
			break;
		}
	} while (input);
}

int main(void)
{
    
    
	test();
	return 0;
}

写在后面

这篇博客对三子棋中电脑的算法进行了优化,五子棋和多子棋类似就不写在这里了。
收回这句话,AI五子棋算法太难了,等我再学学再写吧,没搞定,哭了…

如果上面的程序或者表述有问题还请各位大佬批评指正哈。

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转载自blog.csdn.net/weixin_50915462/article/details/113704353