3ds Max, Maya users transfer to Blender "same shortcut key or same operation scheme"

Table of contents

Series Article Directory

Article Directory

foreword

1. The fastest way for 3ds Max and Maya users to join Blender (plug-ins)

1. Blender plug-in [BsMax] acquisition address:

2. Blender quickly realizes the synchronization of operating habits (purely personal experience, for reference only)

  2.1 3ds Max articles (use of BsMax plug-in)

2.2 How Maya synchronizes Blender's operating habits

2. General scheme of the three software operation modes of Maya, 3ds Max and Blender 

(toss version)

1. Design conditions

2. Various software plug-ins:

3. Suggestions for the respective settings of the three software

Summarize


foreword

        1. The original intention of the plan:

        I am a 3D modeling enthusiast. I have experienced a variety of 3D software. Because I use a lot of software, I searched the Internet and Baidu, Bilibili, and Zhihu. I searched for several solutions and plug-ins to optimize myself in various Synchronize operation habits between 3D software, and summarize my plan and put forward suggestions for software transfer. The journey is very cumbersome, but I hope to help more friends who encounter problems when transferring files.

       2. My understanding of various modeling software before the plan is drawn up:

        I have systematically studied 3ds Max , Maya and UE4 , I have studied the C4D tutorial of Mr. Li Xiang , and I have studied the tutorial of Black Iron Knight II of Chili Sauce in Blender . I am more proficient in 3ds Max. The chosen workflow is 3ds Max + Blender + The PS + UE4 solution, the previous workflow solution was ( Max - ZBrush - RizomUV - Eight Monkeys - Substance Painter - PS - UE4 ), which greatly optimized my workflow , saving a lot of time and ease of import and export The number of times the problem occurred .

      3. Remarks:

       Sharing this set of plans will note the plug-in author and the URL where the plug-in is located.

     4. Note:

       [ If you don’t like tinkering, it’s enough to read the top two. If you like tinkering, you can read the entire article. I hope this article will be helpful to you.

1. The fastest way for 3ds Max and Maya users to join Blender (plug-ins)

1. Blender plug-in [BsMax] acquisition address:

  1.1 The original GitHub website is from “NevilArt”. This plug-in is used to directly map the operation methods and shortcut keys of Max and Maya, and there will be no shortcut key conflicts. Moreover, “NevilArt” is still updating this software, if possible Please charge and support together.

                      链接:【NevilArt/BsMax: BsMax Blender Addon (UI simulator/ Modeling/ Rigg & Animation/ Render Tools and ... (github.com)】

 

1.2 Baidu cloud disk, if you want to implement new plug-ins, please pay attention to the latest developments of GitHub "NevilArt".

Baidu cloud link:

Link: 【https://pan.baidu.com/s/1R9J616Ylmmb9RIQtS3qHmA?pwd=7m8r】Extraction 
code: 7m8r 

2. Blender quickly realizes the synchronization of operating habits ( purely personal experience, for reference only )

  2.1 3ds Max articles (use of BsMax plug-in)

(The Maya part of the plugin is not comprehensive, currently only the Max part is recommended, Maya has a better solution below)

    2.1.1 Plug-in installation method ( you can skip it if you know the Blender plug-in installation )

The first step is to import the plug-in normally and check the plug-in.

The second step is to edit the plugin

The third step is to save the user settings

     2.1.2 What parts does Blender simulate for 3ds Max

(1) Interactive modeling (directly drag out the BOX) [Must-see for traditional modeling parties]

① Create a menu location

② Create menu content 1 (drawing mode)

 ③ Create menu content 2 (basic body, rendering related camera lights, etc., FFD, lattice body)

④ Restore the process of creating a model in 3ds Max [Pull Box -> adjust object parameter size -> convert to editable multi-deformation -> enter sub-level editing (point, line and surface mode)]

Remarks: After the object is created, it cannot be edited directly. Press the "Tab key" to pop up the object's property panel, which is equivalent to Max's property panel. You can change the length, width, height, number of sides, etc. After downloading, there will be no effect, and it needs to be converted into an editable polymorph to be effective.

⑤ Convert to Editable Poly

Remarks: This function is at the bottom of the right-click menu bar, and the string of English is converted to editable polygon mode

(2) Line modeling (convert to plane modeling after creating a 2D line) [Must-see for curve modeling parties]

Create curve content

 

( To make up for the curve editing mode, I recommend a new plug-in, "Bezier Curve Editor Plug-in", which is a very useful Bezier curve editing plug-in recommended by Chili Sauce, which can satisfy all requirements for Bezier curves. Requirements for using the curve editor plug-in )

① Plug-in address:

Link: https://pan.baidu.com/s/1sI255ErCBDmaUuD_dr3ZAA?pwd=rj6r 
Extraction code: rj6r 
 

② Tutorial address:

[Black Iron II Encyclopedia 073] Blender 2.9-3.0 draws and edits curves like the PS/AI/AP/AD pen tool - full-featured explanation of blenderbezierutils_哔哩哔哩_bilibili

③ Blender's implementation of the "max extrusion command (extrude 2D line graphics into 3D solid graphics)

Note: Currently there are only functions in these plug-ins (the two commands "Convert to Editable Polygon" and "Extrusion" cannot be set with shortcut keys)

—————————— The above is the fastest way to synchronize Blender’s operating habits in 3ds Max ———————————

2.2 How Maya synchronizes Blender's operating habits

2.2.1 The first solution There is a plug-in address at the bottom of the article "Blender uses Maya shortcuts"

Proposal from @euphorias

[Blender uses Maya shortcut keys_How to set up Maya operation in Blender_euphorias' Blog-CSDN Blog]

2.2.2 The second solution "plug-in combination" "BsMax + Pie Menu Editor"

Pie Menu Editor "Pie Menu Editor" plug-in address:

https://gum.co/pie_menu_editor(12$)

Pie Menu Editor - Blender Market (16$)

Taobao also has it, just search for Pie Menu Editor directly, [because the paid content involves copyright issues, I will not share it]

① Plug-in installation (the first item in the Max chapter is the installation process of the plug-in). Other plug-ins are also installed in this way. The following is an introduction to the settings of Maya.

 You only need to set the setting results of the simple column and directly change it to Maya, but this is only to change the operation of Maya's shortcuts, and some shortcut keys conflict, so more detailed settings are required.

② Change the operating habits to avoid operation collision

 

② Then start to set up your own pie menu, because when using the Maya mode of BsMax, I found that the hot box and pie menu provided by the plug-in are not comprehensive, or even none, so I need to manually set the pie menu by myself.

Search for the plugin Pie Menu, check Enable, and then open the small triangle to enter the editing panel.

For example:

You can set the creation panel of Shift key + right key

You can also set the point menu, line menu, and plane menu panel of Ctrl+right click

( The combined shortcut keys that can be set also include the system key "windos key", which can be set to any key, which perfectly solves the problem of synchronization of the Maya pie menu )

You can watch these two series of videos for learning how to use plug-ins (the following are better tutorial videos made by Chinese people, and the teaching is divided into multiple processes)

Blender pie menu editor a few minutes entry plug-in_哔哩哔哩_bilibili

Blender pie menu editor a few minutes entry plug-in_哔哩哔哩_bilibili

 ————————————The above is the explanation of the Maya user’s transfer to Blender—————————————

2. General scheme of the three software operation modes of Maya, 3ds Max and Blender 

(toss version)

1. Design conditions

① Plug-ins that require a more flexible modification function

② Unified view operation mode

③ Commonly used shortcut keys are unified (Max users unify Max, Maya users unify Maya)

④ Combine uncommonly used tools and plug-ins into a pie menu

⑤ Pay attention to save and update

2. Various software plug-ins:

① 3ds Max needs to install plug-ins:

Octopus plugin (3DS MAX pie-shaped visual menu plugin Octopus 2.13 for 3DS Max 2018-2023)

Please enter the extraction code for Baidu Netdisk

Extract password: h4ef

Tutorial address:

【3ds max plug-in "octopus"】Chapter 1: Demonstration of plug-in show function_哔哩哔哩_bilibili

[3ds max plug-in "octopus"] Chapter 2: Purchase Guide_哔哩哔哩_bilibili

[3ds max plugin "octopus"] Chapter 3: Create your first cake menu_哔哩哔哩_bilibili

[3ds max plug-in "octopus"] Chapter 4: Create a pie menu and pay attention to the place_哔哩哔哩_bilibili

[3ds max plugin "octopus"] Chapter 5: CMD menu explanation_哔哩哔哩_bilibili

[3ds max plug-in "octopus"] Chapter 6: Soft selection spinner creation_哔哩哔哩_bilibili

[3ds max plug-in "octopus"] Chapter 7: New features of Octopus 2.0_哔哩哔哩_bilibili

② Plug-ins that Blender needs to install:

(1) BsMax key mapping plug-in

original website 

链接:【NevilArt/BsMax: BsMax Blender Addon (UI simulator/ Modeling/ Rigg & Animation/ Render Tools and ... (github.com)】

Baidu cloud disk

Link: 【https://pan.baidu.com/s/1R9J616Ylmmb9RIQtS3qHmA?pwd=7m8r】Extraction 
code: 7m8r 

Tutorial back to the top, there are screenshots to guide

(2) Pie Menu Editor pie menu editing plug-in

Plug-in address:

https://gum.co/pie_menu_editor (12 $)

Pie Menu Editor - Blender Market (16 $)

Taobao also sells, but please support genuine

Tutorial address:

Blender pie menu editor a few minutes entry plug-in_哔哩哔哩_bilibili

Pie Menu Editor plugin tutorial_哔哩哔哩_bilibili

(3) Maya comes with a pie menu editor + custom pie menu plug-in (familiar with mastering and using the hot box plug-in is enough)

Maya pie menu plug-in Stream Flow:

How to get the plugin:

Plugin from GitHub "ScriptorBob"

[The function is relatively free, and the installation method is explained below the GitHub source file]

​​​​​​lScriptorBob/stream-flow (github.com)

3. Suggestions for the respective settings of the three software

① Maya to Max (directly modify the Max operation mode to Maya)

Demonstrate with 3ds Max2020

Open the Customize panel, select Preferences, select the Interaction panel, and select Maya Mode.

( Note! Max does not have Maya's pie menu and hot box menu, so you need to borrow the octopus plug-in to assist in realizing Maya's pie menu function. Currently, Maya's default pie menu presets cannot be perfectly realized, but you can preset pie menus yourself Preset, relatively high degree of freedom )

 

 ② Max, Maya and Blender three-sided intercommunication

(1) The view operation is mainly based on Maya

(2) Reduce the use of shortcut keys and rely more on the pie menu to solve problems. The Blender pie menu can produce different effects with the same key at different sub-levels, similar to the effect of Maya's Ctrl + right mouse button dragging. The Max Octopus plug-in can also achieve this effect, but it is more complicated. If you don't like tossing and the tossing power is not enough, it is not recommended to synchronize all three.

(3) Completely abandon shortcut keys and turn to pie menu editing to form a synchronous effect

change directly


Summarize

        The above method is divided into a simple version and a tossing version. The tossing version does not give my own solution, because my solution may not be suitable for most people, and it does not give too many explanations. If you have the learning conditions, you can read more In the video given, the learning cost of the tossing version is relatively high, but after the tossing, there is a sense of coolness and smooth operation, each takes what it needs, and I hope it can help all modelers.

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Origin blog.csdn.net/qq_63656904/article/details/130309869