How to use the auxiliary tools in the 3Dmax modifier stack

In the past few days, dear ones, are you going to visit all the "tourist attractions" in your home countless times? I bet that "bedside mountain" is definitely the most popular. Today, the editor will relieve you of boredom and talk to you about how to use the auxiliary tools in the 3Dmax modifier stack?Insert picture description here

"Lock stack": When there are multiple objects in the scene, if we add a modifier to one of the objects, and then turn on "lock stack", then click on other objects in the scene intentionally or unintentionally, the modifier will remain the same (Original object) stack interface;

As shown in the figure below, I select a cylinder and add a bending modifier, turn on "lock stack". At this time, I go to the scene and click to select a cuboid, and I will find that the modifier stack is still in the cylinder modifier stack state, and there is no switch. Go to the modifier interface of the box.
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"Display final result on/off switch": If an object modifier list has a stack formed by adding at least one modifier, select the non-last modified stack and turn on "Display final result on/off switch", the scene object The final effect of loading the modifier will be displayed. If Insert picture description here
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"make unique": that is, the object copy is copied by example, Regret it, you can choose to "make the only" to restore the unique characteristics of free body; or use the bending of a round tube to illustrate, copy four curved round tubes in the way of "example", you can adjust the curvature of one round tube at will, and the others It will also be automatically adjusted at the same time. When you select all the objects, press the "make only" button, and adjust a bending angle, the others will not follow. Insert picture description here
"Remove a modifier from the stack": is to delete a modifier from the stack; when I do not need to use the modifier, select the modifier and press the trash can, then the "bend" modifier is deleted, and the object The object will also disappear this bending characteristic. To directly restore to its own attribute feature Insert picture description here
"Configuration Modifier Set" is to deploy the modifiers that you often use and display them in the upper area (as shown below), so as to avoid our object editing, in order to add a modifier , Search everywhere in the modification list, dazzled and inefficientInsert picture description here

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Origin blog.csdn.net/qq_42002381/article/details/108610147