[Teacher Mu Feng] Detailed explanation of how to use the 3dMax fill terrain grid plug-in

How to use the 3dMax filled terrain grid plug-in

3dsMax Infill Terrain Mesh plugin, which creates and optimizes terrain surfaces from contour lines or existing meshes. Quad-based output allows for easier post-production refactoring, such as using push/pull drawing. Regular face sizes reduce rendering issues (GI, displacement), and you can use the TurboSmooth modifier on them. It is a script plugin. It helps to create and optimize terrain surfaces for architectural visualization applications, repair imported mesh CAD models or directly convert contours. The result is a clean quad-based polygonal surface with user-definable mesh size.

         

【version requirements】

3dMax 2010 or later.

         

【installation method】

The plug-in does not need to be installed, just drag the plug-in script file to the 3dMax viewport to open it!

         

【Basic usage】

1. Select the terrain mesh to optimize:

         

2. Open the "3dMax Fill Terrain Grid Plugin" and set the parameters.

         

 

3. Click the "Start" button in the lower right corner to optimize!

         

 

Trim and refine the terrain surface:

1. Use splines to draw the shape for trimming (a circle is used in this example).

         

 

2. Open the "3dMax Fill Terrain Mesh Plugin", select the terrain surface object, and press the "Pick Spline" button to pick the circular spline created in the previous step in the 3dMax viewport.

         

3. Click the "Start" button in the lower right corner to start cutting (and optimizing the mesh)!

         

 

【List of other usage methods】

Method 1: Create a surface from splines or contours.

1: Draw spline graphics 2: Apply "3dMax fill terrain grid plug-in"

         

         

Method 2: Optimize the surface (2-3 steps).

1: Draw a spline shape 2: Right click on the shape to convert to a mesh object 3: Apply the "3dMax Fill Terrain Mesh Plugin"

         

Method 3: Optimizing the terrain surface (2-3 steps).

1: Draw contour lines 2: Use 3dMax "Terrain" command to convert 3: "3dMax fill terrain grid plug-in"

         

Method Four: Use a spline shape to trim the terrain surface.

1: Draw a spline that trims the surface (a circle in this case) 2: Apply the "3dMax Fill Terrain Mesh Plugin"

         

Attachment: Basic parameter description

         

Grid group:

X, Y: the number of grids in the xy direction

Mode: divided into three

Approximate square: xy takes approximate values ​​to form a grid close to a square

Preview Grid: Press this button to preview the grid settings in real time

         

* "3dMax Fill Terrain Grid Plug-in" actually realizes the function of retopology and subdivision (but the algorithm is different from topology and subdivision). It is still very practical to modify the topology of the object into a clean quadrilateral structure. A worthwhile plugin.

3dMax filled terrain grid plug-in download : https://download.csdn.net/download/mufenglaoshi/87712527

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Origin blog.csdn.net/mufenglaoshi/article/details/130305302