Learn about the basic functions:
A key: Activate the angle snap switch
B key: switch to the bottom view
C key: switch camera view
D key: the current view is temporarily invalid
E key: rotate
F key: switch to the main view (front view)
G key: Toggle the display of the window grid
H key: select object by name
I key: move in the direction of the mouse
J key: switch the selected frame of the object (a display method)
K key: change to rear view
L key: switch to left view
M key: Material Editor
N key: Activate animation recorder (automatically records keyframes)
O key: Whether to display in a cube when rotating the view
P key: switch to perspective view
Q key: select
R key: Zoom
S key: activates the snap button
T key: switch to top view
U key: switch to user view
V key: view selection menu
W key: move
X key: display of coordinate handle
Z key: make the selected or unselected objects displayed at the best angle
【Middle mouse button】 Translation movement
[Alt+middle mouse button] Rotate view
[Alt+ctrl+middle mouse button] Zoom in and out of the view
[Ctrl+z] Revert to the previous step
[Ctrl+y] Repeat the previous step
[Ctrl+a] Select all [Ctrl+I] Inverse selection
[Alt+W] Maximize the display view
[Ctrl+C] Fit the camera to the view
[Ctrl+Atl+z] Fully display all objects in the current view
[shift+left mouse button] Copy one or more selected objects
【Ctrl+Left mouse button】Add selection
[Alt + left mouse button] Reduce selection
【Ctrl】+【L】Delete object
[DEL] The current view is temporarily invalid
The first step to open 3dmax
Press and hold alt+w to maximize the view
The second step is to create a model
Create initial object by small sun
Step 3 Convert Editable Poly
Press Q to frame the target object and convert it to an editable polygon