3dmax basic use

Learn about the basic functions:

A key: Activate the angle snap switch

B key: switch to the bottom view

C key: switch camera view

D key: the current view is temporarily invalid

E key: rotate

F key: switch to the main view (front view)

G key: Toggle the display of the window grid

H key: select object by name

I key: move in the direction of the mouse

J key: switch the selected frame of the object (a display method)

K key: change to rear view

L key: switch to left view

M key: Material Editor

N key: Activate animation recorder (automatically records keyframes)

O key: Whether to display in a cube when rotating the view

P key: switch to perspective view

Q key: select

R key: Zoom

S key: activates the snap button

T key: switch to top view

U key: switch to user view

V key: view selection menu

W key: move

X key: display of coordinate handle

Z key: make the selected or unselected objects displayed at the best angle

【Middle mouse button】 Translation movement

[Alt+middle mouse button] Rotate view

[Alt+ctrl+middle mouse button] Zoom in and out of the view

[Ctrl+z] Revert to the previous step

[Ctrl+y] Repeat the previous step

[Ctrl+a] Select all [Ctrl+I] Inverse selection

[Alt+W] Maximize the display view

[Ctrl+C] Fit the camera to the view

[Ctrl+Atl+z] Fully display all objects in the current view

[shift+left mouse button] Copy one or more selected objects

【Ctrl+Left mouse button】Add selection

[Alt + left mouse button] Reduce selection 

【Ctrl】+【L】Delete object

[DEL] The current view is temporarily invalid

The first step to open 3dmax

Press and hold alt+w to maximize the view

The second step is to create a model

Create initial object by small sun

Step 3 Convert Editable Poly

Press Q to frame the target object and convert it to an editable polygon

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Origin blog.csdn.net/m0_65045773/article/details/126228554