What is the use of texture material in 3dmax

Hello everyone! The editor is: basic modeling

Today is mainly for students who study 3dmax modeling, especially those who want to engage in the modeling industry in the future, and sort out some material knowledge.

It is easy for everyone to confuse one thing - "material texture", do you think this is a concept?

1. Material

Refers to the texture of an object, which can be seen as a combination of material and texture.

Simply put: it is what is perceived by sight and touch.

In layman's terms: it is the feeling of seeing and touching an object, which corresponds to texture and texture,

Materials are again made up of textures.

For example: the shader of 3dmax, is the shader that everyone uses piled up, superimposed, and covered by a piece of texture map?

2. Texture

1. Groove

The texture on the surface of an object is called "groove", that is, the surface of the object presents uneven grooves;

In fact, it is to draw colorful patterns or patterns on the surface, and at the same time, it is required to give people a feeling of unevenness visually;

2. Pattern

And the colorful patterns on the smooth surface of an object are called "patterns";

Drawing colored patterns or patterns on the surface is the same as grooves, but the surface of an object after texture is still smooth.

simply put:

These two types of textures are generated in exactly the same way, which is why they are collectively referred to as textures, so texture illumination is to draw colored patterns on the surface of an object.

Commonly used textures can be divided into: Basecolor (basic color, that is, color texture), Normal (normal, representing bump, that is, normal texture), AmbientOcclusion (dirty stains, referred to as AO, that is, ambient light mask), Roughness (roughness texture ), Metallic (metal texture).

As for other textures, this requires everyone to work hard to explore.

all right! Thank you all for reading.

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Origin blog.csdn.net/m0_64682060/article/details/123295539