How to create realistic lights in 3dmax vray? 3dmax vray indoor lighting tutorial

Why is good lighting important?

By carefully manipulating light sources and leveraging the power of V-Ray, you'll unlock the ability to create renderings that go beyond ordinary renderings and mesmerize your audience. Every shadow and every highlight has a purpose - by mastering lighting with attention, your renderings will come to life and give your interiors a unique atmosphere, guiding the eye through the scene and around every corner, telling a story Powerful visual storytelling that evokes emotion. 

How to create realistic lights in 3dmax vray? 3dmax vray indoor lighting tutorial steps:

Step 1: Set up camera and editing options

To create a V-Ray camera based on a perspective viewport, simply click the V-Ray Physical Camera icon on the V-Ray toolbar. Next, navigate to the camera settings and enable camera clipping. To see inside the room without affecting the scene's shadows, adjust the near clipping plane accordingly. 

Step 2: Set up V-Ray Sun and Sky System lighting technology

To set up V-Ray Sun and Sky systems, click the V-Ray Sun icon on the V-Ray toolbar. Create a V-Ray sun by left-clicking and dragging in one of the orthographic viewports. When V-Ray prompts to automatically create a sky map, select "Yes". 

You can also test using image-based lighting. Create a V-Ray dome light and load panoramic high dynamic range images (HDRI) for realistic and easy-to-setup lighting. You can download one from the Chaos Cosmos repository. Rotate lights and consider color correction directly from the V-Ray framebuffer to get the look you want. Gain greater flexibility in post-production with V-Ray Dome Light's ability to use multiple HDRIs. 

Step 3: Lock the render view and adjust the sun position

To ensure a fixed view and precise positioning of the sun, be sure to first lock the render view to the main camera by clicking the padlock icon under the Home tab in Render Setup. With the rendered view locked, you can easily adjust the position of the sun by working in the side view. This allows precise positioning while keeping the interactive render locked to the main camera. 

Step 4: Test with Overlay Material and Add V-Ray Denoiser

For faster iterations, use overlay materials and consider adding a V-Ray Denoiser. Enable "Overlay Material" in the "Global Switches" rollout under the V-Ray tab. This will temporarily replace all materials with generic materials. If there are glass objects in the scene, select the Override option in the material settings. This ensures realistic rendering of glass objects. Additionally, original refraction and reflection are preserved.

Interactive rendering is further enhanced by adding V-Ray Denoiser render elements. Choose a denoising engine that suits your needs, such as NVIDIA AI Denoiser or Intel Open Image Denoise. Improve response time by increasing the post effects update rate to 100 in settings under the system tab. This makes the denoiser more responsive and enables faster iterations and changes.

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Step 5: Adjust Sun Position and Camera Exposure

To get a well-exposed image and fine-tune your lighting effects, make sure you do the following. First, adjust the camera exposure and white balance settings for sun position. This helps create a balanced and visually appealing result. Remember, V-Ray can also automatically adjust exposure and white balance. For precise control over lighting effects and individual lights in post, add V-Ray Light Mix and V-Ray Cryptomatte render elements. 

Step 6: Prepare for final production rendering

There are a few things to keep in mind when preparing for your final render. You should disable the override material in the render settings to restore the original material applied to the scene. Switch back to the default V-Ray Denoiser for production-quality images. Then, set the image sampler to progressive mode and adjust the noise threshold based on the scene.  

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Step 7: Experiment with lighting even after rendering

Even after you've rendered the image in the V-Ray framebuffer, you can continue to explore different lighting scenarios and find images. Use light blending to adjust the intensity and color of any light in the scene to get the look you want.  

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Step 8: More fine-tuning in VFB

To further refine the overall look and enhance the visual impact of your rendered scene, you can rely on V-Ray Frame Buffer’s color correction tools to make your images stand out. Additionally, if you need to adjust specific objects in your scene, you can use V-Ray Cryptomatte to create pixel-perfect masks. Finally, use lens effects for final touches and adjust as needed in post to achieve the look you want.

How to quickly speed up the rendering speed of 3dmax vray?

3dmax vray projects have slow rendering, rendering freezes, and rendering crashes. The local hardware configuration is not enough. If you want to speed up rendering without increasing additional hardware costs, the best solution is to use Xuanyun Cloud Rendering and batch rendering in the cloud. , produce results in batches, Maya can render in blocks, enjoy the ultimate rendering speed brought by high configuration, high memory, and high-performance servers, save rendering time, and improve work efficiency.

The software supported by Render Cloud includes D5, Unreal Engine, 3ds Max, Maya, C4D, Houdini, Clarisse, keyshot, katana, Blender, NUKE, VRAY Standalone, Vred, AE rendering, etc., basically covering all types of CG people in the industry will use. Conventional software is still increasing to meet the differentiated software needs of different users.

In addition, the professional version of the CG MAGIC plug-in supported by 3dmax is officially launched. CG MAGIC is a free intelligent auxiliary plug-in based on in-depth development of 3ds Max. It has thousands of practical functions, reduces rendering time, saves time and energy, and simplifies the workflow to the greatest extent. Help you complete your creation efficiently.

  • Version conversion: Supports one-click conversion of 3ds Max file versions, at least to 3ds Max 2010 version
  • Material conversion: standard material, VRay material, Corona material, one-click conversion, no more mistakes

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Origin blog.csdn.net/rrqq5566/article/details/132831080