[Teacher Mu Feng] Detailed explanation of how to use the 3DMAX one-click grass planting plug-in GrassScatter

GrassScatter for 3dMax one-click grass planting plug-in tutorial

3DMAX one-click grass planting plug-in GrassScatter, used to control the creation and distribution of grass, and quickly generate lawns!

【version requirements】

3dMax2012 and above

【installation method】

Method 1: This plug-in does not need to be installed. When using it, directly drag the plug-in script file to the 3dmax viewport to open it!

Method 2: Click 3dmax main menu->Script->Run Script, and then select the plug-in script file to open it!

[Quick start!

1. Create a ground object. (arbitrary mesh object)

2. Open the "GrassScatter" plugin, press the "Pick Ground Object" button, and pick the ground object in the 3dMax viewport.

3. Set parameters:

4. Click the "Generate" button to generate grass!

Grass quantity comparison of different parameters:

Grass shapes follow the terrain distribution:

Grass density determined by gray value: When this option is checked, the density of grass will be determined by the gray value of the ground material, the whiter the denser, the darker the sparser. (The image below shows the ground from black to white from left to right, and the density distribution of grass)

[Attachment: parameter description]

Amount of Grass: Controls how many different blades are generated, such as more will generate more random grass.

Blade segmentation: the more the number of segments, the smoother the blade.

Length, Width, and Bend: Control the appearance of each blade; random values ​​between min and max will be used. (PS: The lock button allows to use a fixed value instead of a random set value).

Mowing: It can be set to mow the lawn; the length of cutting cannot be greater than the length of the blade.

Random Rotation: Sets the random rotation (in degrees) of the lawn scatter.

Random Size: Sets the random size (percentage) of the lawn scatter.

Random material ID : set random material ID (1-100)

Auto Create Multi/ Sub-Material: Automatically generates a Multi/Sub-Material for the lawn.

The density of the grass is determined by the grayscale value: Set the density of the grass according to the grayscale value (the whiter the denser, the darker the sparser).

*This is the end of today's tutorial, thank you for your attention and support, see you next time!

3DMAX one-click grass planting plug-in download from this site: https://download.csdn.net/download/mufenglaoshi/87783268

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Origin blog.csdn.net/mufenglaoshi/article/details/130678298