[Teacher Mufeng] Detailed explanation of how to use the 3DMAX flip and fold animation plug-in FoldFx

Detailed explanation on how to use the 3DMAX flip and fold animation plug-in FoldFx

The 3DMAX flip and fold animation plug-in FoldFx is a 3dMax motion graphics tool used to create polygon folding animations. Users have nearly unlimited possibilities because every aspect of animation is controllable.

[Applicable version]

Applicable to 3dMax version: 2010 and newer (3dMax2016 and higher is recommended).

【installation method】

1. Drag the plug-in installation file (mzp) to the 3dmax viewport and release, wait for the installation to complete, and the installation completion prompt will pop up:

2. Click 3dmax main menu->Customize->Customize user interface->Tools, select "KM-3D.COM Tools" from the "Category" drop-down list, and then drag the commands in the list below to the main tool Create a button on the bar that can later be opened by clicking on the button.

【Instructions】

1. To create a fold animation, you need to first create a hierarchy of polygons. We manually create a "planar" object.

2. Open the FoldFx plug-in, press the "Pick Object to Break" button, and then pick the "Plane" object created in the previous step in the 3dmax viewport.

3. Use the "Link" tool on the main toolbar to create links for the scattered blocks.

4. Click the "Create Animation" button to generate animation (tip: end the link and click on other tools to let the link tool button pop up, and then click "Create Animation").

5. Click the animation play button (or drag the time slider) to watch the resulting animation.

6. Click the "Restore Original" button to clear the previous animations and links.

Another way to create a hierarchy is to select adjacent polygons in a row and link them using the Chain Hierarchy button.

1. Select adjacent polygons and click the "Link Level" button to create a link relationship.

2. Click the "Create Animation" button to generate animation.

3. Play animation:

The third method is to select some polygons and use the "Select Growth" button to create the hierarchy.

1. Select some polygons and click the "Select to Grow" button.

2. Click the "Create Animation" button to generate animation.

3. Play animation.

Parameter modification:

After modifying the parameters, click the "Update" button, and the modification will take effect.

*Please explore more exciting features by yourself!

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Origin blog.csdn.net/mufenglaoshi/article/details/133239558