game.h
#ifndef __GAME_H__ #define __GAME_H__ #include <string.h> #include <stdlib.h> #include <time.h> #include <stdio.h> #define ROW 3 #define COL 3 void InitBoard(char board[ROW][COL], int row, int col);//棋盘初始化 void DisplayBoard(char board[ROW][COL], int row, int col);//显示棋盘 void PlayerMove(char board[ROW][COL], int row, int col);//玩家走 void ComputerMove(char board[ROW][COL], int row, int col);//电脑走 char IsWin(char board[ROW][COL], int row, int col);//判断输赢 #endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROW][COL], int row, int col)//棋盘初始化 { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col)//显示棋盘 { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf("%c |",board[i][j]); } printf("\n"); for (j = 0; j < col; j++) { if (i < (row - 1)) { printf("--|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col)//玩家走 { int x = 0; int y = 0; while (1) { printf("请输入坐标>\n"); scanf("%d%d",&x,&y); if ((x >= 0 && x <= row) && (y >= 0 && y <= col)) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = 'x'; break; } else { printf("此处已走过,请重新下棋\n"); } } else { printf("输入有误,请重新输入\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col)//电脑走 { while (1) { int x = rand() % 3; int y = rand() % 3; if (board[x][y] == ' ') { board[x][y] = '0'; break; } } } static int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ')//棋盘还有空位置 { return 0; } } } return 1; //棋盘已满 } char IsWin(char board[ROW][COL], int row, int col)//判断输赢 { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { //横向三子赢了 if ((board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j + 1] && board[i][j] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j - 2] && board[i][j] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j] && board[i - 1][j] == board[i - 2][j] && board[i][j] != ' ')) { return board[i][j]; } //斜向三子赢了 if ((board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } } } if (is_full(board, row, col)) { return 'Q'; //平局 } return ' '; //继续游戏 }
test.c
#define _CRT_SECURE_NO_WARNINGS 1 //三子棋 /* 1.初始化棋盘 2.显示棋盘 3.玩家走 4.电脑走 5判断输赢 */ #include "game.h" void menu() //打印菜单 { printf("*****************************\n"); printf("*** 欢迎进入三子棋界面 ****\n"); printf("*****************************\n"); printf("**** 1 play 0 exit ****\n"); printf("*****************************\n"); } void game() { char win = 0; int c; char board[ROW][COL] = { 0 }; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); printf("1 玩家先走 2 电脑先走 0 退出游戏\n"); scanf("%d", &c); switch (c) { case 1: printf("玩家先走:\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } case 2: printf("电脑先走:\n"); ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } while (1) { printf("玩家走>\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } printf("电脑走>\n"); ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } if (win == 'x') { printf("玩家赢了\n"); } else if (win == '0') { printf("电脑赢了\n"); } else { printf("平局\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do{ menu(); printf("请选择:"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("您的输入有误,请重新输入!\n"); } } while (input); } int main() { test(); system("pause"); return 0; }