//游戏对象"看向"位置点
private Vector3 lookAtPosition = Vector3.zero;
public Transform CanTrans;//相机
Transform UITrans;//UI
void Start( )
{
CanTrans = Camera.main.transform;
UITrans = this.transform;
}
void Update( )
{
//获得目标点坐标,仅使用体验者的X和Z坐标,Y由自身提供,只从Y轴旋转跟随体验者
lookAtPosition.x = CanTrans.position.x;
lookAtPosition.y = UITrans.position.y;
lookAtPosition.z = CanTrans.position.z;
//看向体验者
UITrans.LookAt(lookAtPosition);
}