【Unity3D】 物体始终朝向目标物体的实现

using UnityEngine;

public class LookAtTarget : MonoBehaviour {

    public Transform target;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

        //当目标对象运动时,始终面向物体

        //transform.LookAt(target);

        //当目标对象运动时,始终转向物体

        //但是尽在Y轴上旋转,而不会上下旋转

        //不造成物体倾斜

        transform.LookAt(new Vector3(target.position.x, transform.position.y, target.position.z));

    }

}

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转载自blog.csdn.net/hackdjh/article/details/124081350