Unity 摄像机跟随

方式一:将摄像机直接拖到游戏对象的下面;

方式二:脚本实现

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class kow : MonoBehaviour
{
    public Transform targetTr;
    public float dist = 10.0F;
    public float height = 3.0F;
    public float dampTrace = 20.0F;

    private Transform tr;

    // Start is called before the first frame update
    void Start()
    {
        tr = GetComponent<Transform>();
    }

    // Update is called once per frame
    void LateUpdate()
    {
        tr.position = Vector3.Lerp(tr.position, targetTr.position - (targetTr.forward * dist) + (Vector3.up * height), Time.deltaTime * dampTrace);
        tr.LookAt(targetTr.position);
    }
}

 这里主要的是Vector3.Lerp()和函数,三个参数,第一个:起始位置;第二个:结束位置;第三个:浮点格式。

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转载自www.cnblogs.com/Optimism/p/10692849.html