简单的摄像机跟随物体实现

 
 
public class CameraCtrl : MonoBehaviour
{

    public static CameraCtrl Instance;

    private void Awake()
    {
        Instance = this;
    }

    /// <summary>
    /// 实时看着主角
    /// </summary>
    /// <param name="pos">主角位置</param>
    public void AutoLookAt(Vector3 pos)
    {
        transform.LookAt(pos);
    }
}

在游戏中新建一个空物体,初始化,把摄像机拖拽进来使之成为子物体,然后把摄像机对准需要跟随的物体,上面此脚本挂载到空物体上面,然后在需要跟随的物体身上的脚本调用AutoLookAt方法

 //摄像机自动跟随
    private void CameraAutoFollow()
    {
        if (CameraCtrl.Instance == null) return;

        CameraCtrl.Instance.transform.position = gameObject.transform.position;
        CameraCtrl.Instance.AutoLookAt(gameObject.transform.position);
    }

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转载自blog.csdn.net/kelly59/article/details/80303739