using UnityEngine;
using System.Collections;
public class LookAtCam : MonoBehaviour {
public Transform m_camTrans;
// Use this for initialization
void Start () {
}
void Update()
{
Vector3 relativePos = transform.position - m_camTrans.position;
Quaternion lookAtRotation = Quaternion.LookRotation(relativePos, Vector3.up);
this.transform.rotation = Quaternion.Lerp(this.transform.rotation, lookAtRotation, Time.deltaTime);
}
}
unity3d:ugui世界坐标朝向摄像机
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转载自blog.csdn.net/luoyikun/article/details/80089507
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