最短路径-迪杰斯特拉(Dijkstra)

在这里插入图片描述

算法思想:

设G=(V,E)是一个带权有向图,把图中顶点集合V分成两组,第一组为已求出最短路径的顶点集合(用S表示,初始时S中只有一个源点,以后每求得一条最短路径 , 就将加入到集合S中,直到全部顶点都加入到S中,算法就结束了),第二组为其余未确定最短路径的顶点集合(用U表示),按最短路径长度的递增次序依次把第二组的顶点加入S中。在加入的过程中,总保持从源点v到S中各顶点的最短路径长度不大于从源点v到U中任何顶点的最短路径长度。此外,每个顶点对应一个距离,S中的顶点的距离就是从v到此顶点的最短路径长度,U中的顶点的距离,是从v到此顶点只包括S中的顶点为中间顶点的当前最短路径长度。

using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Dijkstra
{
    
    
    public class Vertex
    {
    
    
        public object Data;
        public Vertex(object data)
        {
    
    
            this.Data = data;
        }
    }
    public class Edge
    {
    
    
        public int Start;
        public int End;
        public int Weight;
        public Edge(int start,int end,int weight)
        {
    
    
            this.Start = start;
            this.End = end;
            this.Weight = weight;
        }
    }
    public class Graph
    {
    
    
        //INFINITY=无穷大的数字 = 无穷远的点
        public const int INFINITY = 65535;
        public Vertex[] Vertexs;
        public int VertexCount;
        public Edge[] Edges;
        public int[,] Matrix;
        public Graph(Vertex[] vertexs,Edge[] edges)
        {
    
    
            this.Vertexs = vertexs;
            this.Edges = edges;
            VertexCount = Vertexs.Length;
            this.Matrix = new int[VertexCount, VertexCount];
            //初始化领接矩阵

            for (int i = 0; i < VertexCount; i++)
            {
    
    
                for (int j = 0; j < VertexCount; j++)
                {
    
    
                    if (i != j)
                    {
    
    
                        Matrix[i, j] = INFINITY;
                    }
                }
            }
            //初始化边真正存在的权值
            for (int i = 0; i < Edges.Length; i++)
            {
    
    
                int start = Edges[i].Start;
                int end = Edges[i].End;
                Matrix[start, end] = Edges[i].Weight;
                Matrix[end, start] = Edges[i].Weight;
            }
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="graph">图</param>
        /// <param name="start">源点</param>
        public static void Dijkstra(Graph graph,int original)
        {
    
    
            int[] S = new int[graph.VertexCount];
            int[] distance = new int[graph.VertexCount];
            int[] path = new int[graph.VertexCount];
            S[original] = 1;
            for (int i = 0; i < graph.VertexCount; i++)
            {
    
    
                distance[i] = graph.Matrix[original, i];
                path[i] = distance[i] == INFINITY ? -1 : original;
            }
            for (int i = 1; i < graph.VertexCount; i++)
            {
    
    
                //找到Distance中最短路径权值
                int min = INFINITY;
                int k = original;
                for (int j = 0; j < distance.Length; j++)
                {
    
    
                    if (S[j] != 1 && distance[j] < min)
                    {
    
    
                        min = distance[j];
                        k = j;
                    }
                }
                S[k] = 1;
                //更新distacne数组
                for (int j = 0; j < graph.VertexCount; j++)
                {
    
    
                    if (S[j] != 1 && distance[j] > distance[k] + graph.Matrix[k, j])
                    {
    
    
                        distance[j] = distance[k] + graph.Matrix[k, j];
                        //更新Path数组
                        path[j] = k;
                    }
                }
            }
            //打印
            for (int i = 0; i < distance.Length; i++)
            {
    
    
                Debug.Log($"顶点{
      
      original}到顶点{
      
      i}的最短距离为{
      
      distance[i]}");
            }
            for (int i = 0; i < path.Length; i++)
            {
    
    
                string s = DisPlayPath(FindPath(original, i, path));
                Debug.Log($"顶点{
      
      original}到顶点{
      
      i}的路径为为{
      
      s}");
            }
        }
        private static List<int> FindPath(int original,int end,int[] path)
        {
    
    
            List<int> Path = new List<int>();
            while (end != original)
            {
    
    
                Path.Add(end);
                end = path[end];
            }
            Path.Add(original);
            Path.Reverse();
            return Path;
        }
        private static string DisPlayPath(List<int> paths)
        {
    
    
            string s = null;
            foreach (var path in paths)
            {
    
    
                s += path;
            }
            return s;
        }
    }
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Dijkstra;
public class TestDijkstra : MonoBehaviour
{
    
    
    Graph graph;
    void Start()
    {
    
    
        Vertex[] vertexs = GenerateVertex(9);
        Edge[] edges = GenerateEdges();
        graph = new Graph(vertexs, edges);
        Graph.Dijkstra(graph,0);
    }
    private Vertex[] GenerateVertex(int len)
    {
    
    
        Vertex[] vertexs = new Vertex[len];
        for (int i = 0; i < len; i++)
        {
    
    
            vertexs[i] = new Vertex(i);
        }
        return vertexs;
    }
    private Edge[] GenerateEdges()
    {
    
    
        Edge edge0 = new Edge(0, 1, 1);
        Edge edge1 = new Edge(0, 2, 5);
        Edge edge2 = new Edge(1, 2, 3);
        Edge edge3 = new Edge(1, 3, 7);
        Edge edge4 = new Edge(1, 4, 5);
        Edge edge5 = new Edge(2, 4, 1);
        Edge edge6 = new Edge(2, 5, 7);
        Edge edge7 = new Edge(3, 4, 2);
        Edge edge8 = new Edge(3, 6, 3);
        Edge edge9 = new Edge(4, 5, 3);
        Edge edge10 = new Edge(4, 6, 6);
        Edge edge11 = new Edge(4, 7, 9);
        Edge edge12 = new Edge(5, 7, 5);
        Edge edge13 = new Edge(6, 7, 2);
        Edge edge14 = new Edge(6, 8, 7);
        Edge edge15 = new Edge(7, 8, 4);
        Edge[] edges = {
    
     edge0, edge1, edge2, edge3, edge4, edge5, edge6, edge7, edge8, edge9, edge10, edge11, edge12, edge13, edge14,edge15 };
        return edges;
    }
}

猜你喜欢

转载自blog.csdn.net/qq_39691716/article/details/122213033