[This artifact can have] 3DMAX one-click wall door and window hole plug-in tutorial

 3DMAX one-click wall door opening and window opening plug-in, just import the floor plan, and one-click generation of single/double-sided walls.

【The main function】

-- Generate walls with one click

--One key door opening

--One-click window opening

--Support single/double wall generation

【installation method】

No need to install, just drag the plug-in script to the 3dmax window to open the plug-in.

【Quick start】

Set the 3dmax system unit to "millimeter (mm)". Click 3dmax main menu->Customize->Unit Setting, and set the system unit to "millimeter (mm)".

 

double sided modeling

1. Import the CAD floor plan. (If necessary, redraw the outline in 3dmax)

 

2. Select all the wall lines.

 

3. Set the height of the generated wall on the left side of "One-key Wall" under "Double-sided Modeling", and then click the "One-key Wall" button on the right to complete the wall generation!

 

4. Select the door line, set the parameters, and click "One-key door opening" to generate the door opening.

 

5. Select the window line, set the parameters, and click "One-click window opening" to generate the window opening.

 

Single-sided modeling

One-click wall:

1 Import the floor plan. .

 

2. Set the wall height parameters on the left side of "One-key Wall" under "Single-sided Modeling", and then click "One-key Wall" on the right to complete the wall generation!

 [Backface Blanking is enabled by default]

 [Cancel "Backface Culling" and invert normals]

One key door height, one key door opening:

1. Switch to the "polygon" sub-object and select the face where the door is located.

2. Set the door height, click the "one-key door height" button to generate (the red line in the figure).

 

3. Select the face where the door opening is located.

 

4. Set the parameters and click "One-click door opening" to generate.

 

other:

Point-to-point connection: spline editing command, corresponding to the "connection" command.

Add points to line: Spline editing command, corresponding to "Optimize" command.

 

* Isn't it a nice little plugin too! If you like our tutorials, "Sanlian" is on the way, thank you for your attention!

Guess you like

Origin blog.csdn.net/mufenglaoshi/article/details/128132139