【renew! 】3dMax material ID random generator plug-in MaterialIDsRandomGenerator v2.1.2 tutorial

3DMAX material ID random generator plug-in tutorial

【Introduction to MIRG】

3DMAX Material ID Random Generator (English: Material IDs Random Generator abbreviation: MIRG), "Rainbow Series" for3dsMax tool, is a very popular small tool plug-in, one-click to randomly assign material IDs to editable polygon objects, and generate And give a Multi/Sub material named "Tqtqtq".

 

【The main function】

-Material IDs can be randomly assigned to polygons, smoothing groups, objects or elements.

- The color family of the material can be customized.

 

【version requirements】

3ds Max 2015 or higher (not limited to this)

[Quick start!

1. Create a 3D model object and convert it to an editable poly object.

 

2. Turn on the material ID random generator. Method: Click 3dmax main menu->Script->Run Script, select the material ID random generator script file and open it.

 

 

3. Set parameters: ("Parameter description", please refer to the "Usage Details" section below the tutorial)

 

4. Click the "Generate" button and you're done!

 

[Details on how to use it]

1. Assign a material ID (default) to the "Polygon (Face)" sub-object: (This step is the same as the "Quick Start" above)

1. Select the object to assign the material ID to. (If the object is not an editable polygon, it needs to be converted into an editable polygon. Method: Right-click on the object, and then select "Convert to Editable Poly")

 

2. Open the "Material ID Random Generator (MIRG)", there are two methods:

(Method 1) Directly drag the material ID random generator script file to the 3dMax window and release the mouse.

(Method 2) In the 3dMax main menu, select "Script -> Run Script", select the material ID random generator script file in the pop-up file selection window, and open it.

 

 

3. Set parameters. In the opened "MaterialIDsRandomGenerator" tool interface:

In the "Selection Mode" group, choose "Polygon" (the default);

In the "Color Mode" group, the option is used to generate a random range of material colors. The default is "All", which means that it is randomly generated within the range of all visible colors. "Custom" refers to randomly generating colors within the "whiteness" range of the specified color. Select this option, click the "color block" behind, and specify the color in the opened "color palette". The default option of "Color Mode" is "All";

"Number of Sub-Materials" is used to set the number of sub-materials in the generated "Multi-Dimensional/Sub-Material", the maximum value is 32, set

4. After the configuration is complete, click the "Generate" button to complete.

 

2. Assign material IDs to multiple objects:

1. Select multiple objects, if the objects are not editable poly, convert them to editable poly. In this example, multiple "building block" editable poly objects are used.

 

2. Open the "Material ID Random Generator (MIRG)" tool, select "Select Multiple Objects" in the "Selection Mode" group, and set other parameters according to individual needs. Then click the "Generate" button.

 3. Generate results:

3. Assign material IDs by smoothing groups of polygonal objects:

1. Create a building block object, and then convert it into an editable polygon. In the command panel, switch to the "polygon (face)" sub-object, drag the parameter panel of the face sub-object to the smoothing group, and select the building block object respectively Faces (polygons), we will find that the faces on the blocks belong to different smoothing groups, as shown in the figure.

2. Keep the blocks selected, open the MIRG tool, in the "Selection Mode" group, select "Smoothing Group", set other parameters as required, and then click the "Generate" button.

 

3. Generate results:

 

4. Assign a material ID to the "element" sub-object of the polygon object:

1. Create a 3D object containing multiple "element" sub-objects (3DMAX's native "teapot" object is a 3D object composed of multiple element sub-objects), we use the "pencil" object here (the "pencil" object consists of Composed of multiple "element" sub-objects: plasticine, metal firmware, pen barrel skin, pen barrel, pen core, etc.).

 

2. Open the "Material ID Random Generator (MIRG)" tool, select "Element" in the "Selection Mode" group, set other parameters as required, and then click the "Generate" button.

 

3. Generate results:

 

5. Select "Color Mode":

In the above demonstration, the "Color Mode" is selected as the default value "All" color, let's briefly introduce the method of "custom" color:

1. Select the editable poly object.

 

2. Open the "Material ID Random Generator (MIRG)" tool and set the "Selection Mode".

 

3. In the "Color Mode" group, select "Custom", and then click the "Color Block" behind it to open the "Color Palette" and select a color. This example uses the color "red".

 

4. Set other parameters and click the "Generate" button to complete. (generates a random color of whiteness in the "red" color family)

 【Generation result】

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Origin blog.csdn.net/mufenglaoshi/article/details/126900516