[Teacher Mu Feng] 3dMax automatic lighting plug-in AutoLight tutorial

How to use 3dMax automatic lighting plug-in AutoLight

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The 3dMax automatic lighting plug-in AutoLight, uses many automatic tools to quickly add and place lights in the scene. Especially suitable for interior lighting, architectural and other complex lighting design work; and will definitely help you save a lot of time when adding lights in 3dMax.

You can use the script's automatic lighting feature, or manually set up and use lighting profiles as needed. The script's settings panel contains most of the basic parameters of the lights for Vray and Corona lights. More lighting classes will be supported in the future.

Note that some functions in the script are designed specifically for millimeters in metric. If you use other system unit scale types, some scale issues may occur.

【Applicable version】

3dsMax 2016 or later, Vray or Corona

【Main Function Demonstration】

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free light

Quickly place many instanced lights.

 

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Align objects

Pick the object to center the ray

 

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Automatically place lights

Places a light at the center of each selected object.

 

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Quickly select and reposition targets

Select Instance, Target Switching, and Target Retargeting tools.

 

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Auto Plane by Object

Suitable for interior and construction. For example, windows, skylights, etc ...

 

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Polygonal Auto Plane

Added lights that automatically snap to selected polygons.

 

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Create complex lighting animations

Lights are aligned to polygons and can be used to create complex animation effects.

 

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Create a light background from an image

Automatically create flat backgrounds using UVW maps and the Bend modifier from an image.

 

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*This plug-in has relatively many functions and parameters. The tutorial demonstrates some of the main functions and usage methods, and many other built-in options and functions. Please test and research by yourself. Welcome to comment and leave a message below to learn together. Thanks for your attention, see you next time! Don't forget to like :)!

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Origin blog.csdn.net/mufenglaoshi/article/details/130368003