[Highly recommended] 3dMax automatic exhibition UV artifact UV-Packer plug-in

UV-Packer is a fast and accurate UV automatic unwrapping tool. It's a one-click solution to the daunting task of sorting and compressing unwrapped polygons into UV sheets.

【Applicable version】

3dMax2015-2024

【Main Features】

Minimal UV area waste

The first rule in determining good UV packing is how much uncovered UV areas there are.
The more wasted space, the poorer the texture quality of the model.

UV-Packer uses a unique, sophisticated packaging method that minimizes offcuts and eliminates unused UV space.

exact fill without overlap

The strength of UV-Packer lies in the precise evaluation of fill values.
The spaces between UV clusters are calculated correctly and distributed precisely on all charts, creating equal distances between all UV clusters.

fast

There are not many tools on the market that can compete with UV-Packer in terms of speed .
UV-Packer is unmatched for packing thousands of clusters and millions of polygons.

This makes it ideal for artists and developers in the current CG era, where huge geometries determine product value.

One-click packaging

Key rule:
"If 3ds Max/Blender/Unreal can load it, UV-Packer can pack it!"

Blurred 3D creations, degenerated faces, plain unwrapped or flipped faces - UV-Packer treats and compresses them all equally.

It simply won't let you do manual work afterwards.

greatly improved technology

Five years from now, the key 3D technologies will all be about photogrammetry, KitBashing, Zbrush, Quixel, Unreal Engine, etc.
They all have one thing in common:
lots of UV clusters and millions of polygons.

UV-Packer has an absolute advantage in dealing with this problem: it was conceptualized from scratch to lift the weight!

multi-package multi-thread

UV-Packer gives you the choice: pack each object individually or combine them in one UV-Panel.
As such, it can be used both for geometry export for texture painting and for optimizing texture baking across multiple assets.

UV-Packer also benefits from the power provided by the latest processors and distributes countless packing operations to all available computing units.

independent of resolution

Unwrapping is equally fast whether you use a 256px or 10000px UV plate.
Thanks to its state-of-the-art technology, UV-Packer eliminates incremental dwell times when increasing UV spatial resolution.

Stylish UI and UX

Following the design thinking rules of interface design, UV-Packer was conceptualized as a pure, functional solution. It has a well-conceived layout, user-friendly interface structure, templating options, and no long, bloated configurations. UV-Packer was the first 3D application, back in 2008, to introduce a one-click UV packing workflow. We remain firmly committed to good, clear and functional use. 

customizable

The eyes also eat.

3D artists can configure the UV preview by selecting wireframe, edge face, or solid UV space overrides. Depending on usage, each color can be adjusted and stored in settings.

Support UV tiling

Blender, Unreal Engine, 3ds Max, ZBrush, Substance - every modern application supports uv space tiling.

UV-Packer comes with easy-to-understand automatic UV tiling support.

 

MAXScript , documentation, statistics, and more

UV-Packer is also an ideal analysis tool: it provides you with important information such as the number of UV clusters, total packing time and UV space usage.
The 3ds Max edition includes full MAXScript support, allowing artists and technical directors to automate, batch, and control the UV packaging process.
If you want to know more about UV packaging, you can access the online documentation here .

support and maintenance

3d-io launched UV-Packer in 2008 .
Since then, we have continuously maintained the software and supported all customers.
UV-Packer has been used in thousands of games, media and architectural visualization designs.
Handled millions of assets.

UV-Packer 3 is the next step in our mission to digitize, optimize and automate the 3D art creation process.

less is more

less wasted less time

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Origin blog.csdn.net/mufenglaoshi/article/details/130739174