[Recommendation] 7 plug-ins that can change the way we work in 3dMax

​The plug-ins introduced below will change the way we work in 3d Max and make life easier.

Glue Utility  

This tool has been a game changer for me over the years. It allows me to perform many tasks that would otherwise be impossible or too time-consuming to complete. I use this tool a lot to make splines conform to surfaces. This is useful when the surface is uneven, such as rough terrain. Common uses are to create a wall or a path over uneven ground, or to connect a white line parking space to an equally uneven parking lot. There are tons of applications. Objects can also be transformed onto surfaces.

Super Helix (SuperHelix)  

If you've ever tried to create a spiral from scratch, you know how hard it can be! I remember trying to create a package chute as part of the delivery station model, but modeling and animating the packages became rather tedious. There is a helix tool directly inside 3ds Max, but SuperHelix gives you an expanded set of functions for both creating complex helical splines and animating them. Despite the low price, you get a lifetime license to the plugin - no monthly fees.

Copitor  

If you've used 3ds Max for any amount of time, you're familiar with the time-consuming process of moving models from one scene file to another. Having to save the required parts of the model in a separate file and then import it into the target file can be a bit tedious, especially when it's really not that difficult. This plugin speeds up the whole process by allowing the easy copy and paste functionality you've come to expect.

Quadrilateral Scatter (QuadScatter)  

Introducing random variation in any scene is critical to creating believability in complex scenes. The real world and even fictional worlds contain a large number of randomly placed and scaled objects. So it's critical that we be able to recreate the same in our 3D world. This is achieved in part by QuadScatter. The tool works on quads, hence the name. The mesh to scatter to must consist of quadrilaterals (quads). The tool offers a nice selection of parameters, allowing you to randomize placement, including orientation and rotation.

Rock Generator  

If you're working on an exterior landscape that contains a lot of rocks, then you don't want to worry about creating those rocks from scratch! What a waste of time that would be. Climb up the steps of The Rock Builder - your one stop shop for all your rock creation needs. The tool is completely procedural and contains many parameters that enable you to customize the shape and kind of rock. There are also presets that speed up the process, allowing you to get to the final result as quickly as possible. There are also high and low polygon options depending on whether you want to capture these beauties up close or from a distance.

Spline Offset  

This tool is very similar to the built-in array tool in 3ds Max, with some key differences. You will find many. Users use the built-in tools, but then realize that a little extra functionality would make their life easier. So they took the functionality of the base tool and built on it to create a new enhanced tool. With Spline Offset, you can create multiple splines that are offset based on position and rotation. The tool is fully parametric, so you can make adjustments to the spline at any time.

Stone Placement Tools  

You could say this is equivalent to the "Rock Generator" plugin. It lets you create stone walls and floors that look believable. One of the best things about this plugin, besides creating the actual mesh, is the automatic creation of various textures. These include ambient occlusion, height and normal maps, perfect for creating ultra-realistic rock formations.

conclusion

In order to better improve work efficiency, it is always worth doing some new attempts, I hope you like these plugins!

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Origin blog.csdn.net/mufenglaoshi/article/details/132294496