Target
step
1. Angle gradient material
1. First, separate the R and G channels of the "Texture Coordinate" node through the "Mask" node.
2. Map the range 0~1 to -1~1 through the "RemapValueRange" node
You can see the R channel effect at this time:
G channel effect:
Continue to add the following nodes
2. Checkerboard texture material
Original video link:
Data operation principle of 208 angle gradient_bilibili_bilibili