step:
1. Create a new material in the content browser
Name it uvTest
2. Double-click to open uvTest
Just drag a texture (an image in .tga format) into the material panel:
3. Create the following nodes and connect
4. Select the TextureCoordinate node, and in the details panel, you can adjust the density of the texture through the two parameters of U tiling and V tiling.
For example, I changed the U tile and V tile to 2:
It can be seen that the horizontal and vertical axes of the texture have become 2 times denser
5. If I want the texture to have an offset, I can use the following node:
At this point, it can be observed that the texture is shifted up by 1/5 unit