1. Create a model in 3dmax and assign a base texture
Second, spread UV, set the UV channel
3. 3DMax Baking CompleteMap
4. Reverse stickers
Five, import Unity3D view
1. Create a model in 3dmax and assign a base texture
Second, spread UV, set the UV channel
3. 3DMax Baking CompleteMap
4. Reverse stickers
Five, import Unity3D view