3DMax produced Angioletta Giolli "Angelina Jolie" Character Modeling Tutorial",

Using 3DSMax to make Angioletta Giolli "Angelina Jolie", the tutorial is based on the high level of difficulty. In all the processes, the author specifically explains the skin material part. The tutorial also uses ZBRUSH to model. The main things done in MAX are materials and The famous SSS is also used in the rendering and skin material. Recommend it, I hope my friends like this tutorial!

  3Ds Max制作"Angioletta Giolli"

  Author: Antonio Bonora

  Software used: 3ds Max, Photoshop, ZBrush

  After collecting some photos of the famous actress Angelina Jolie, I decided to use some of these photos to create the same direction and let them give life to my work "Angioletta Giolli"

  Before starting to model, it is very important to take some time to observe Julie's facial features correctly, especially her cheekbones, which are very special and obvious (Fig. 01).

  

  figure 1

  I started with two references — front and side — I created a low poly face, imported it into ZBrush, and added subdivisions in two steps. Then I was able to focus on increasing the details of the key areas, such as the mouth, nose, arched eyebrows, eyes and ears, etc. (Fig. 02 and Fig. 03).

  [ Poke me into the learning circle ]

  figure 2

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Origin blog.csdn.net/weixin_44386969/article/details/109240314