Introduction to 3D game modeling: detailed 3dmax common functions

You have collected so many tutorials, but you don’t know how to get started with 3dmax? Mastering the commonly used functions of 3dmax is one of the foundations for getting started with 3dmax, so the editor will take stock of some of the most commonly used functions and usage methods of 3dmax for you today. Come and learn the basics of 3dmax with the editor!
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Commonly used function of 3dmax 1: Object creation The creation of
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objects generally involves creating or modifying the basic objects that come with the software from "standard primitives" and "extended primitives" or using "spline" drawing. This is to master 3dmax Essential basic functions for getting started.

3dmax common function two: moving objects

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Click the move button in the 3dmax toolbar. It can complete the functional operation of 3dmax moving objects. This button is a general mobile function button, and the points, edges, faces, boundaries, elements, etc. of the polygon can be moved by this method. The function of moving objects is the basis of 3dmax entry. The position of the object has a coordinate display at the bottom, and the position of the object can be directly changed by changing the coordinate value.

3dmax common function three: copy object
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Press and hold "Shift" and then move the object, the copy type menu will pop up to use the 3dmax copy object function. Among them, the object obtained with the "instance" option will change with the change of the source object. The copy function is also applicable to the copy of polygon editing units such as points. (The copy function can also be realized by selecting "Clone" in the menu bar and right-click menu)

3dmax common function four: rotating object
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3dmax rotating object function is a common function of 3dmax, you can use it by clicking the rotate button on the toolbar. This button is a general rotation function button, and all polygon editing units can also be rotated by this method.

3dmax common function 5: zoom object
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Click the zoom button on the toolbar to use 3dmax zoom object function. This button is a general zoom function button, and all polygon editing units can also be zoomed in this way.

3dmax common function six: create object mirror image
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To use 3dmax to create object mirror image, you need to click the mirror button on the toolbar. This common function can facilitate us to copy multiple 3dmax objects, and is one of the basic knowledge for us to use 3dmax.

3dmax common function seven: quick alignment Insert picture description here
Click the alignment button on the toolbar to realize the 3dmax quick alignment function. This function can easily handle the position of multiple 3dmax models, which is also one of the commonly used functions of 3dmax.

3dmax commonly used function eight: collection of objects
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To turn multiple objects into a whole for operation, you need to use the 3dmax collection of objects function. Just select multiple objects in the frame, open the "Group" menu in the menu bar, and click "Set (A)" in the "Set". This is also the key point in the 3dmax entry foundation.

3dmax common function 9: merge objects
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Use the 3dmax common function of merge objects, you can merge two objects into one object. Just use the "Boolean" function in the "Composite Object" and click "Union" in the "Operation" column before clicking "Pick Operation Object B".

3dmax common function ten: material assignment Insert picture description here
To assign material to an object, you need to use 3dmax material to assign this common function. Just open the material editor and drag the shader to the target. (Material needs to be configured by yourself or use the default material)
This editor has helped you organize a set of 3D game modeling introductory learning materials, put it in the Penguin learning group: 638750782, [Pick me to enter immediately ], provide 3Dmax, Zbrush, Maya, and the next era And other game modeling software teaching, committed to creating a modeling road from zero-based initiation to practical exploration

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Origin blog.csdn.net/qq_42002381/article/details/108673297