3DMax modeling attention points (2)

I haven't written a blog for a long time, and I have been working from home recently because of the new coronavirus. Recently, I reorganized the knowledge of the model, because although the game maker ran the process once last year, the effect was still too poor. Re-built the model, first picture:

Link to the previous article:

https://blog.csdn.net/ww1351646544/article/details/89743330

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This time I mainly record some new insights:
1. The layer-by-layer effect of the model edit bar is a bit like the PS layer , and each layer is a superimposed effect.
2. Generally converted to editable polygon editing, because the editable grid function has not been updated too much.
3. The surface can be inserted in the plane of point of addition, the extruder can also be in the facade add point.
4. Two points can be connected by welding.
5. You can add paragraphs to the side by Ctrl+Shift+E.
6. You can select the line or surface through the Alt+L or Alt+R ring.
7. Hold down Ctrl to select to add lines or areas, hold down Alt to select to reduce lines or areas.
8. Be sure to keep a copy of the outer turbo smooth and uncollapsed layer.
9 For the line drawn vertically, be sure to use the zoom to flatten the surface.
10. The turbine outer layer of smooth, may be the card edge embodiment do modeling
11 can push the tool to make sense of relief
12 occurs only triangular faces or quads , if there are to be welded together, otherwise there will be problems.
13. The two frames can be connected by a bridge .
14. Use as few points as possible to express the shape of the model .
15. The commander with a small folder icon on the right is editable.
16. In order to make a good model, you should do more and practice more , otherwise it will be easy to forget.

Suddenly, I found out that it was 10 months since the last modeling, life is in a hurry, time is in a hurry.

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Origin blog.csdn.net/ww1351646544/article/details/104367529