[Teacher Mu Feng] Scientific Research Drawing 3DMAX Virus Modeling Tutorial

3dMax is also widely used in scientific research drawing. This tutorial will explain the virus modeling method. Let’s go directly to the tutorial:

3dMax virus modeling method:

1. Start 3dMax and create a "geometric sphere" in the viewport. Method: Command panel on the right->Create->Geometry->Geometry Sphere.

          

2. Switch to the "Modify" panel, click on the modifier list, and select to apply the "Displacement" modifier.​    

          

3. Click the "Map" button in the "Displacement" modifier parameter panel, open the "Material/Map Browser", and select the "Cell" map in the general category.​    

          

4. Open the "Material Editor" from the main toolbar above, drag the "Cell" map in the Displacement Modifier panel to an empty sample ball, and set the parameters of the "Cell" map.​    

          

5. Set the displacement "strength" and change the texture coordinate type to "spherical".​    

          

6. Select and apply the "TurboSmooth" modifier from the modifier list to smooth the model surface.

    

          

Production material:

7. Open the "Material Editor", select an empty sample ball, click "Diffuse Map" to open the "Material/Map Browser", and select the "Gradient Slope" map.

          

8. Set the gradient color.​    

          

9. Set the "Highlight Reflection Color", "Highlight Level" and "Glossiness" parameters:    

          

10. Click "Bump Map" to open the "Material/Map Browser" and select the "Cell" map.​    

          

11.Set the "Cell Map" parameters:    

          

12. Specify the "Attenuation Map" for the "Reflection Map Channel" and set the map parameters.​    

          

13. Assign a Raytrace Map to the Refraction Map Channel and set the amount of refraction.​    

          

14. Set the "extended parameters", complete the material settings and assign it to the virus model.​    

          

Lighting and Rendering:

15. Create 3 floodlights in the top view.​    

          

16. Open the Render Settings window. Set the current renderer to "Scanline Renderer", then, go to the "Renderer" tab and select "Blend" as the filter.​    

          

17. Click the "Render" button on the main toolbar to render. The result is as shown below:

[Rendering effect]

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Origin blog.csdn.net/mufenglaoshi/article/details/134976058