Game modeling learning skills sharing

With the development of the game industry, the profession of 3d modeling has become the choice of more and more people, but it takes time and energy to master a new skill. If you really love the game industry, you will get a lot from it. pleasure.

Today I will share with you the problems related to game modeling. I hope to help you in modeling learning ▼

01

How to learn 3D modeling

For those who are interested and have time, many choose self-study. Maybe you will find a lot of information and tutorials on the Internet, and then start the exploration journey of modeling.

From the teacher's point of view, teaching is definitely more effective than self-study. What you gain is not only knowledge, but also self-control and perseverance.

Although self-study can save money, it is actually difficult. Because the biggest problem of self-study is error correction.

Sometimes when completing a project, the effect does not meet expectations or fails, we may not be able to find out what was wrong, and in order to find this misunderstanding, you may spend hours or even days to solve it, so the time cost is It will be big. If you want to learn next-generation game modeling, you need free software tools and information packages, you can add q group 630838699 [ Poke me to enter the learning community immediately]

02

How to learn modeling

For some friends who are about to face employment or have low academic qualifications, if you are sincerely interested in modeling, it is best to first think about whether to learn the next generation or traditional modeling-this is to determine a better learning direction. The difference between the two is still great.

The next generation mostly uses 3D Max and ZBrush software to make the next generation of high model. It is recommended to learn maya first.

Maya may not be particularly easy to learn compared to 3dmax, but maya, Photoshop, and zbrush are the first to learn, followed by 3dmax.

And in order to keep up with the times, you must learn a lot of other software in future work.

Traditional modeling requires less software learning than the next generation. It is recommended to learn 3dmax, Photoshop, and bodypaint first. I will learn Maya later, and I don’t need to learn more software after work.

I believe that for most of the beginners, these are very unfamiliar, so learning must be very slow, let alone learning to meet the technical requirements of the work.

Therefore, for this part of the students, it is recommended to find some reliable training classes for systematic learning, and before looking for a training class, you must be clear about one thing-there is enough perseverance to persist, otherwise it will be difficult for a good teacher Church~

03

What software is used for game modeling

1. 3D Studio Max, often abbreviated as 3ds Max or MAX, is a PC-based 3D animation rendering and production software developed by Discreet (later merged by Autodesk). DsMAX is mainly used in some professional 3D design fields. It is also quite powerful in terms of modeling. It can be used with Maya to produce very good 3D animations. With the addition of post-AE and Premiere, it can reach film and television level production. External 3dmax is also often used for the creation of models in industrial design.

2. Maya, that is, Autodesk Maya is the world's top three-dimensional animation software produced by the American Autodesk company. Its application objects are professional film and television advertisements, character animations, movie special effects, etc. Maya has complete functions, flexible work, easy to learn and use, high production efficiency, and strong rendering realism. It is a high-end production software at the film level.

3. ZBrush is a professional digital sculpting, painting software, and 3D design software. It has completely changed the entire 3D industry with its powerful functions and intuitive workflow. In a simple interface, ZBrush provides contemporary digital artists with the most advanced tools in the world. The combination of functions developed with practical ideas will feel very smooth in operation. ZBrush can sculpt up to 1 billion polygonal models, so the limit depends only on the artist's own imagination.

4. PS, or Photoshop, is an image processing software developed and distributed by Adobe Systems. Photoshop mainly deals with digital images composed of pixels.

ps has many functions. Poser is involved in image, graphics, text, video, publishing and other aspects. This is a three-dimensional software that focuses on character modeling and animation. It is not as complicated as 3Dmax, but it is very useful in character animation. it is good.

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Origin blog.csdn.net/shooopw/article/details/108703241