ThreatGEN: Red vs. Blue-- learning network security skills in the game

Inc. Derezzed ( dba ThreatGEN ) is an American small business, located in Houston, Texas, is currently focused on emerging technology applications, in network security (industrial safety) training, industrial safety consulting services and industrial security threat monitoring solutions . Network security (industrial safety) training services, the company uses advanced computer game engine to build a training platform for network security (industrial safety), so that the platform combines series of industrial safety training courses developed based on rules of the game of TGICS101 , TGICS201 and TGICS301 conduct industrial safety training. In other service solutions, consulting services and industrial safety industrial safety threat monitoring are relying on the experience of senior industrial security experts for implementation of the company's preparation of its founding team members "*** Exposed - Industrial Control System," a book currently preparing a new industrial safety *** books, industrial safety experts have a more profound practical experience of industrial safety. The company was founded more distant time, the company's product and technology direction also follow the development of this new technology are constantly changing. With respect to the field of industrial safety, the company is new, in technological innovation, using the most popular online game security and artificial intelligence Training Model Network Security (industrial safety) training programs and systems.

Derezzed Inc. 's industrial safety training platform after several exploratory stage product, start at the beginning of the most secure areas of industrial restructuring, the company had to AR industrial networks to appear on the shooting range of the field of industrial safety, namely through 3D modeling / rendering, modeling and simulation of physical processes in conjunction with AR technology for industrial systems simulation and control of the physical environment and visual presentation, conducted *** confrontation simulation environment *** by means of the final show of the analog control system and real class environment physical reaction. Human-computer interaction from the development process point of view, the company's products through the simulation AR carried out the application of this human-computer interaction technology, to enhance the visual means of network security *** during the show and immersive experience. In this product, also mainly in the construction of industrial systems simulation and AR interaction based.

Because it is only a simulation and presentation tools, so the actual landing scenario and the need to continue to optimize the product. Initially the company's exploration scenarios is the industrial safety training. In the current market, companies or organizations are faced with a security governance problems that business or organization is not subject to ***, but when subjected ***. Major information security vendors and security governance issues various enterprises and organizations a full range of security products and technology system, but far not solve the problem, but also a business or organization to establish a network security team, the team should be familiar with these safety products and technology system and have the ability to respond to information security threats. Therefore, safety training and safety products market should be equivalent to the market size of the market, with good economic benefit. So in the second-generation product launch, the company's AR Industrial Cyber Range with the practical application scenarios landing - industrial safety training. Industrial safety training in the application process, the use of AR industrial network simulation shooting range constructed and AR visual representation of the scene, import experimental operation instruction manual and preset specific vulnerabilities and path to achieve *** *** hands-on training, including on-site classroom plus training, custom online learning progress, training videos, and other knowledge to complete the second-generation iterative optimization of the product and the market.

At the recent launch of the third generation of products, Derezzed Inc. collection of computer network security training game of the trend, driven by computer simulation game engine technology, the scene of the training course, the story of the game and further enhance human-computer interaction rich interface. As we all know, the game is now the current mix of interactivity, immersion strong product, network security skills training and games, simulation training is one of the more fashion trends and technology in the world. The technology trends in 2017 appeared in the United States, mainly driven by the US military's procurement needs. With a strong interest in the game within the rules, and be able to guide young people now master the game of network security combat skills-based approach. The oldest dates back to the game board games. Board game origins can be traced back thousands of years ago, when Go was invented in China, and is believed to play a role so far has continuously oldest board game. Over time, a variety of games tools have been used to support command and staff military exercises. Today's M & S environment (Defense Modeling and Simulation (M & S) ), formerly known as the 19 beginning of the century design. Initially, China-based board game by Baron von Reisswitz in 1812 Nian-based chess Jun Qi created for the training of the Prussian army. Later, his son LT Georg HRJ von Reisswitz in 1824 enacted a set of written rules for the military chess game, and make the game more consistent results. In the United States, based on cyber warfare and the militarization of the procurement requirements of military exercises mature game theory, game theory system based on the birth of network security thinking training fighters, and named for its proprietary name " Serious Games. "This term is used for purposes other than the identification and development of entertainment games and game environment. Military exercises and different," Serious Games " The main focus is to support education and training. Based on this trend, the company's products in the third generation the combination of the mechanisms of the game. now think of the latest trends in the game of network security training is the most perfect skills training methods. immersive gaming and simulation provides an attractive entertainment! gamification and simulate the students in a fun, engaging storyline and environments, their participation in the narrative (usually with other students compete), practice skills and execution tool, its operations and real life through gamification and immersive simulation environment combined, the students are part of the game, their operations have a direct feedback and results, and therefore more able to guide students deeply involved in it. this can not only increase knowledge retention, but students can also enjoy the process of the game in learning! currently United States, " Serious Games " with annual sales of 15 billion dollars.

Derezzed Inc.的游戏化安全培训平台全称为ThreatGEN™Red vs. Blue,是业界第一款多玩家策略计算机游戏,玩家可以相互竞争,控制/维持对计算机网络的控制。这不是像消费者游戏市场那样的基于虚构的游戏应用。这是一个基于模拟仿真现场工控环境,玩家与玩家“游戏化”的训练模拟器,旨在教授身临其境的互动应用学习环境中的网络安全技能。在该网络安全游戏中,具有很多传统游戏的功能,比如单人对阵计算机AI(红队或蓝队),11互联网和本地热门排行的多人游戏挑战、跨平台的多人组队游戏、初学者教程等等。ThreatGENRed vs. Blue是一款回合制战略游戏,与流行的棋盘游戏非常相似。“游戏板”不是世界地图,而是由计算机网络组成,玩家争夺控制权。玩家使用类似于交易卡游戏的“动作卡”来选择和提交动作,该计算机网络不是虚拟的计算机终端,而是基于真实服务器硬件仿真模拟的虚拟机和3D建模渲染的物理反馈。该计算机游戏完全继承了传统游戏的游戏化设计并结合到网络安全技能培训内容中。我很期待她的上市,网络安全的小伙伴们玩游戏吧!在游戏中学习。


该产品具有多个版本:

l  Red vs. Blue

针对个人的网络安全训练游戏版本

l  Red vs. Blue Corporate

针对企业的网络安全训练游戏版本,提供可定制的选项和企业培训方案

l  Red vs. Blue CTF

用于支持CTF网络安全竞赛的游戏版本

l  Red vs. Blue Tabletop

类似桌面棋盘推演的网络安全训练游戏版本

l  Red vs. Blue Instructor Led Training

 

提前预览下部分游戏界面截图:

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基于3D建模和渲染、物理过程建模和仿真出来的模拟工厂

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蓝队操作界面

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红队操作界面

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Origin blog.51cto.com/tasnrh/2423619