A few software and learning methods that beginners of 3D game modeling must know

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believe you all should have played or heard of the production of 3D games . The full name is "Jian Xia Qing Yuan Network Edition III". This is a martial arts style 3D masterpiece suitable for Chinese people. It was developed by Xishanju under Kingsoft. Officially launched on August 28, 2009, this is a masterpiece that has only taken six years of research and development. It has been in operation for ten years now, and it is just a game and not a series. No, I do not admit that as a domestic 3D game, whether it is feelings or technology, this is the beginning of the rise of 3D in our country, so that many people gradually understand what a 3D game is. Insert picture description here
Looking back at the current game production, the game ten years ago has opened up players’ vision of 3D games, and now games are increasingly pursuing screen accuracy, which means that we have to master the technology of game production. We must understand the current top technology and development direction. The next generation may be a relatively unfamiliar word to most people, but for someone interested in games, this word is not uncommon. It represents the hottest game production currently. Insert picture description here
So what kind of software do you need to make next-generation games?
First make a 3D game, then the mainstream 3D software must be used. At present, most of the domestic 3D max is used to make it, and it is also the most widely used 3D software in the world, coupled with Photoshop, BodyPaint, ZBrush Wait for the software to complete some of our preliminary "preparatory work" and finally import it into the game engine to complete the production of a game. Insert picture description here
Game engine
A good game is also inseparable from the support of the game engine. What are the game engines? Phantom Game Engine, Unreal Engine, Unreal 2 Engine, Unreal 3 Engine, Unreal 4 Engine, etc. Today I will tell you about the game engine ue4 (and Unreal Engine 4).
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Unreal Engine can always give developers stronger capabilities, a WYSIWYG platform. You know, many early engines also need to edit the text file by themselves, or cannot preview the effect. Later in 2016, when people appreciate Unreal Engine 4, they will be shocked by its profound special effects," said Mark Ryan. At the ongoing annual DICE summit, we also hope to learn more about this Information on the new engine. The famous American media "Wired" recently had the honor to see Epic's outstanding "new work", the demo of Unreal Engine 4, in about 2 and a half minutes of the calculation animation, soaked all over, praised this as "alien" The "illegitimate son" of the father HRGiger and the author of "A Song of Ice and Fire" "GeorgeR.R.Martin".
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This game engine is currently less widely used in China, but this game engine is very simple and easy to operate. For example, "Chicken Eater" on the PC side is made by it. Overall, this game engine is not bad.

The current next-generation model production process includes: 3Dmax model building, ZB engraving high model, Maya topology low model, MayaUV split, toolbag or SP baking texture, SP drawing material, and eight monkey rendering.

Let me give a rough list, 3dmax, maya, zbrush, topogun, marmoset toolbag, substance painter, ps, substance painter, body painter, mari, Marvelous Designer, etc. A series of software and tools are often used in this industry, the most The two frequently used models are zbrush and 3Dmax. If you want to get into this business, you must be familiar with these two things.

For normal learning and practice, I suggest to start with Zbrush (zb), which is much more powerful than 3D max and other software. More importantly, it is very friendly and easy to operate for friends with zero art foundation and poor sense of space. , As long as there is a little space imagination, then I can guarantee you to get started with ZB soon. So for your situation, it is most appropriate to start with zb.

With the zb software, learning the next generation is a very happy and simple thing. It is so simple that as long as you sculpt two things, you have already taken the first step to success: the first is to sculpt a person’s skull. The second is to carve a stone. Skull carving can master the skull structure of humans or humanoids, including all humanoid monsters that appear in the game. It is the most basic and important course for next-generation character designers, while carving stone can master the hardness of stone. The shape, structure, change, surface texture and direction of objects are a compulsory course for the next generation of scene designers. In this way, the skull and stone can be carved one soft and the other hard, even for students who have no foundation in art. Probably understand the use of zb and have a concept for the next generation of game art.
There are three major tragedies in life, one is not to choose, the other is to choose without persistence, and the third is to keep choosing. What you can do is to clarify your dream, choose what you want to choose, stick to it, and never give up until you reach your goal. Remember, it’s not easy to do it, it’s a top pick. Life is to buy excellence, to buy depravity, if you want to learn 3D game modeling, then learn to show it to yourself, don’t hesitate, be confused, bewildered and crooked. waste time. The game modeling learning exchange skirt I built: 638 plus 750 plus 782, or click to join the modeling learning family , let everyone study together and strengthen skills

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