What are the steps of the game modeling process

After the original painter has set the original painting and passed it, the complex modeling process will begin. The modeler needs to start modeling the characters and scenes in the game according to the original painting settings. The process of modeling and modeling is very complicated, because basically all The original painters of the original painters are all conceptual drawings, or iconic representative drawings. Many other places (such as the back side that cannot be seen in the original painting) rely on the independent exercise of the modeler. To meet the standards of the game.

 

What are the steps of the game modeling process

 

  The modeling process of the game is roughly as follows:

 

  1. Build a model;

 

  2. UV expansion;

 

  3. Draw a map; 

 

  4. Skeleton animation;

 

  The workload of the modeler is very large, and the quality of the scenes or characters we see in the game depends on the modeler. Regarding 3D modeling, Mindset Animation has conducted training in Quanzhou Normal Software College. Students can click here to view UI/3D design training in Quanzhou Normal Software College.

 

  Game programming:

 

  When the game models are all completed, it is the programmer's turn to write the program, which button you press, what action the character does, you hit the opponent, how to calculate the damage value, the computer's AI, etc., all rely on the program To achieve, programming is a very boring thing (in fact, programmers' salary is the highest).

 

  The various bugs that appear in our games are caused by the imperfection of the program. Therefore, the programmer’s responsibility is also very heavy. A mistake is likely to cause the quality of the entire game to be downgraded. By the way, the game engine, many big game companies All of the game engines are independently developed and developed by others. The game engine is also one of the programming tasks. The lighting system, physics system, etc. in the game are all determined by the quality of the game engine. [ Poke me into the learning circle ]

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Origin blog.csdn.net/weixin_44386969/article/details/109240279