Game development skills and experience

There are three stages on the ability to believe that they have the ability to -> has the ability to self -> let others believe they have the ability.

The first two stages will not say, focus on the third stage.

In the planning and the boss's eyes, something out quickly, and no bug, then you're strong ability. And then further away is the high-performance, top-level experience.

Everyone can do something, how do you do better than others? In my opinion it is to be done off.

1: After the completion of the development of core functionality, must be at least self-test again, ensure that at least run through no major problems.

     Fast start development, rather than something that is easy to quickly get

     Often caused by the delay is like this, if they can advance one or two days, then developed, often we do not have hard work overtime.

2: Check for missing parts, try to do more comprehensive testing

    Testing is often the measure of all aspects, if the function is not developed to play it, do not let the test go test. Let the planning up to experience the next experience.

   Function did not finish the development, planning thought it was a bug, do not explain, and that is bug

 Analog test capability is also a

3: For the test questions raised should attach great importance

 Not again and again and again to say things changing for the better, the test was found to have a bad.

 Again and again and again not to let others do not believe you, a long time, even do not believe in yourself

4: well log, well log to facilitate easy and quick to identify the problem.

     Many of the benefits of log, can easily find the problem, but also to avoid passing phenomenon.

  For example: I once made a version, you can not play video ads, trial version is good, not online version. pm The first reaction is to question the code, there is the normal reaction,

       Although I do not believe that is a hundred percent of the code in question, but what use is it? The problem is not how to prove the code, plus log.

       The video player can not log, let pm, and let him know, why not play. Was added to the log, the video display is to be sealed.

5: development, differences are recorded by weight

     For example: a music player does not work, the other is good. No more consideration? It is the question that music is not a lack of resources, wrong format?

             Different versions of what different places?

6: have some expertise

   Game development, the need to use a lot of knowledge, and a lot of tools.

   If you're good at anti-game series, then as much decompile some good games, analysis

   If you're good tool, then get some more tools to improve development efficiency, and continuous improvement

             

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Origin www.cnblogs.com/honghong87/p/11345709.html